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Add different display for mod customisation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneModCustomisationPanel : OsuManualInputManagerTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(20f),
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Child = new ModCustomisationPanel
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 400f,
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SelectedMods = { BindTarget = SelectedMods },
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}
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};
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});
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[Test]
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public void TestDisplay()
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{
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AddStep("set DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
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AddStep("set DA", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
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AddStep("set FL+WU+DA+AD", () => SelectedMods.Value = new Mod[] { new OsuModFlashlight(), new ModWindUp(), new OsuModDifficultyAdjust(), new OsuModApproachDifferent() });
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AddStep("set empty", () => SelectedMods.Value = Array.Empty<Mod>());
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}
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}
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}
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