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Add beatmap status tests
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commit
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@ -47,7 +47,14 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep(@"No supporter", () => leaderboard.SetRetrievalState(PlaceholderState.NotSupporter));
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AddStep(@"Not logged in", () => leaderboard.SetRetrievalState(PlaceholderState.NotLoggedIn));
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AddStep(@"Unavailable", () => leaderboard.SetRetrievalState(PlaceholderState.Unavailable));
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AddStep(@"Real beatmap", realBeatmap);
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AddStep(@"Ranked beatmap", rankedBeatmap);
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AddStep(@"Approved beatmap", approvedBeatmap);
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AddStep(@"Qualified beatmap", qualifiedBeatmap);
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AddStep(@"Loved beatmap", lovedBeatmap);
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AddStep(@"Pending beatmap", pendingBeatmap);
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AddStep(@"WIP beatmap", wipBeatmap);
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AddStep(@"Graveyard beatmap", graveyardBeatmap);
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AddStep(@"Unpublished beatmap", unpublishedBeatmap);
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}
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[BackgroundDependencyLoader]
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@ -245,34 +252,75 @@ namespace osu.Game.Tests.Visual.SongSelect
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leaderboard.Scores = scores;
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}
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private void realBeatmap()
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private void rankedBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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StarDifficulty = 1.36,
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Version = @"BASIC",
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OnlineBeatmapID = 1113057,
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Ruleset = rulesets.GetRuleset(0),
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 4,
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DrainRate = 6.5f,
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OverallDifficulty = 6.5f,
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ApproachRate = 5,
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},
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OnlineInfo = new BeatmapOnlineInfo
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{
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Length = 115000,
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CircleCount = 265,
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SliderCount = 71,
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PlayCount = 47906,
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PassCount = 19899,
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},
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Metrics = new BeatmapMetrics
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{
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Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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},
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Status = BeatmapSetOnlineStatus.Ranked,
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};
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}
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private void approvedBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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OnlineBeatmapID = 1113057,
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Status = BeatmapSetOnlineStatus.Approved,
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};
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}
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private void qualifiedBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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OnlineBeatmapID = 1113057,
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Status = BeatmapSetOnlineStatus.Qualified,
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};
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}
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private void lovedBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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OnlineBeatmapID = 1113057,
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Status = BeatmapSetOnlineStatus.Loved,
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};
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}
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private void pendingBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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OnlineBeatmapID = 1113057,
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Status = BeatmapSetOnlineStatus.Pending,
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};
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}
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private void wipBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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OnlineBeatmapID = 1113057,
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Status = BeatmapSetOnlineStatus.WIP,
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};
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}
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private void graveyardBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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OnlineBeatmapID = 1113057,
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Status = BeatmapSetOnlineStatus.Graveyard,
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};
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}
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private void unpublishedBeatmap()
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{
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leaderboard.Beatmap = new BeatmapInfo
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{
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OnlineBeatmapID = null,
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Status = BeatmapSetOnlineStatus.None,
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};
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}
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