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Fix song ticker having very bad contrast against bright backgrounds

Closes #30814.
This commit is contained in:
Dean Herbert 2024-11-22 18:17:53 +09:00
parent 479ff7eb41
commit 04ed954387
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@ -8,8 +8,12 @@ using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
@ -27,26 +31,60 @@ namespace osu.Game.Screens.Menu
public SongTicker() public SongTicker()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer InternalChildren = new Drawable[]
{ {
AutoSizeAxes = Axes.Both, new Container
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 3),
Children = new Drawable[]
{ {
title = new OsuSpriteText Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Position = new Vector2(5, -5),
Padding = new MarginPadding(-5),
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
Anchor = Anchor.TopRight, new CircularContainer
Origin = Anchor.TopRight, {
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light, italics: true) RelativeSizeAxes = Axes.Both,
}, Masking = true,
artist = new OsuSpriteText EdgeEffect = new EdgeEffectParameters
{ {
Anchor = Anchor.TopRight, Radius = 75,
Origin = Anchor.TopRight, Type = EdgeEffectType.Shadow,
Font = OsuFont.GetFont(size: 16) Colour = OsuColour.Gray(0.04f).Opacity(0.3f),
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
},
}
},
} }
} },
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 3),
Children = new Drawable[]
{
title = new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light, italics: true)
},
artist = new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.GetFont(size: 16)
}
}
},
}; };
} }