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Make JudgementProcessor.SimulateAutoplay()
non-virtual
Nobody overrides this, and with the structure given, overriders would have to rewrite half of this code anyway. The fact that the class has 2 other overridable members (`CreateResult()`, `GetSimulatedHitResult()`) which cease to have any meaning if `SimulateAutoplay()` is overridden also contributes to taking this decision.
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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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/// </summary>
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/// <remarks>This provided temporarily. DO NOT USE.</remarks>
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/// <remarks>This provided temporarily. DO NOT USE.</remarks>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to simulate.</param>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to simulate.</param>
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protected virtual void SimulateAutoplay(IBeatmap beatmap)
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protected void SimulateAutoplay(IBeatmap beatmap)
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{
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{
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IsSimulating = true;
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IsSimulating = true;
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