diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index acd10cccf3..338a5d3056 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -74,11 +74,13 @@ namespace osu.Game.Beatmaps // high precision times (on windows there's generally only 5-10ms reporting intervals, as an example). decoupledTrack = new DecouplingClock(); + var interpolatedTrack = new InterpolatingFramedClock(decoupledTrack); + if (applyOffsets) { // Audio timings in general with newer BASS versions don't match stable. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new OffsetCorrectionClock(decoupledTrack, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; // User global offset (set in settings) should also be applied. userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust); @@ -88,7 +90,7 @@ namespace osu.Game.Beatmaps } else { - finalClockSource = new InterpolatingFramedClock(decoupledTrack); + finalClockSource = new InterpolatingFramedClock(interpolatedTrack); } }