mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 03:22:55 +08:00
Refactor to make things more flexible
This commit is contained in:
parent
105053e91b
commit
04e57d7d3d
@ -22,24 +22,15 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
public class DrawableScore : Container
|
||||
{
|
||||
private const int fade_duration = 100;
|
||||
private const float text_size = 14;
|
||||
private const int text_size = 14;
|
||||
|
||||
private readonly Box hoveredBackground;
|
||||
private readonly Box background;
|
||||
|
||||
public DrawableScore(int index, APIScoreInfo score, int maxModsAmount)
|
||||
{
|
||||
SpriteText accuracy;
|
||||
SpriteText scoreText;
|
||||
SpriteText hitGreat;
|
||||
SpriteText hitGood;
|
||||
SpriteText hitMeh;
|
||||
SpriteText hitMiss;
|
||||
|
||||
FillFlowContainer modsContainer;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 25;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
CornerRadius = 3;
|
||||
Masking = true;
|
||||
Children = new Drawable[]
|
||||
@ -53,138 +44,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
Text = $"#{index + 1}",
|
||||
TextSize = text_size,
|
||||
X = ScoreTextLine.RANK_POSITION,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
new DrawableRank(score.Rank)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(30, 20),
|
||||
FillMode = FillMode.Fit,
|
||||
X = 45
|
||||
},
|
||||
scoreText = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $@"{score.TotalScore:N0}",
|
||||
X = ScoreTextLine.SCORE_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
accuracy = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $@"{score.Accuracy:P2}",
|
||||
X = ScoreTextLine.ACCURACY_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
new DrawableFlag(score.User.Country)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(20, 13),
|
||||
X = 230,
|
||||
},
|
||||
new ClickableScoreUsername
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
User = score.User,
|
||||
X = ScoreTextLine.PLAYER_POSITION,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $@"{score.MaxCombo:N0}x",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = ScoreTextLine.MAX_COMBO_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
hitGreat = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $"{score.Statistics[HitResult.Great]}",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = ScoreTextLine.HIT_GREAT_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
hitGood = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $"{score.Statistics[HitResult.Good]}",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = ScoreTextLine.HIT_GOOD_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
hitMeh = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $"{score.Statistics[HitResult.Meh]}",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = ScoreTextLine.HIT_MEH_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
hitMiss = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $"{score.Statistics[HitResult.Miss]}",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = ScoreTextLine.HIT_MISS_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = $@"{score.PP:N0}",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = ScoreTextLine.PP_POSITION,
|
||||
TextSize = text_size,
|
||||
},
|
||||
modsContainer = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = -30 * maxModsAmount,
|
||||
},
|
||||
new DrawableScoreData(index, score, maxModsAmount),
|
||||
};
|
||||
|
||||
if (index == 0)
|
||||
scoreText.Font = @"Exo2.0-Bold";
|
||||
|
||||
accuracy.Colour = (score.Accuracy == 1) ? Color4.GreenYellow : Color4.White;
|
||||
|
||||
hitGreat.Colour = (score.Statistics[HitResult.Great] == 0) ? Color4.Gray : Color4.White;
|
||||
hitGood.Colour = (score.Statistics[HitResult.Good] == 0) ? Color4.Gray : Color4.White;
|
||||
hitMeh.Colour = (score.Statistics[HitResult.Meh] == 0) ? Color4.Gray : Color4.White;
|
||||
hitMiss.Colour = (score.Statistics[HitResult.Miss] == 0) ? Color4.Gray : Color4.White;
|
||||
|
||||
if (index % 2 == 0)
|
||||
if (index % 2 != 0)
|
||||
background.Alpha = 0;
|
||||
|
||||
foreach (Mod mod in score.Mods)
|
||||
modsContainer.Add(new ModIcon(mod)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.3f),
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -251,5 +115,103 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
private class DrawableScoreData : ScoreTableLine
|
||||
{
|
||||
public DrawableScoreData(int index, APIScoreInfo score, int maxModsAmount) : base(maxModsAmount)
|
||||
{
|
||||
SpriteText scoreText;
|
||||
SpriteText accuracy;
|
||||
SpriteText hitGreat;
|
||||
SpriteText hitGood;
|
||||
SpriteText hitMeh;
|
||||
SpriteText hitMiss;
|
||||
|
||||
FillFlowContainer modsContainer;
|
||||
|
||||
RankContainer.Add(new SpriteText
|
||||
{
|
||||
Text = $"#{index + 1}",
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = text_size,
|
||||
});
|
||||
DrawableRankContainer.Add(new DrawableRank(score.Rank)
|
||||
{
|
||||
Size = new Vector2(30, 20),
|
||||
FillMode = FillMode.Fit,
|
||||
});
|
||||
ScoreContainer.Add(scoreText = new SpriteText
|
||||
{
|
||||
Text = $@"{score.TotalScore:N0}",
|
||||
TextSize = text_size,
|
||||
});
|
||||
AccuracyContainer.Add(accuracy = new SpriteText
|
||||
{
|
||||
Text = $@"{score.Accuracy:P2}",
|
||||
TextSize = text_size,
|
||||
});
|
||||
FlagContainer.Add(new DrawableFlag(score.User.Country)
|
||||
{
|
||||
Size = new Vector2(20, 13),
|
||||
});
|
||||
PlayerContainer.Add(new ClickableScoreUsername
|
||||
{
|
||||
User = score.User,
|
||||
});
|
||||
MaxComboContainer.Add(new SpriteText
|
||||
{
|
||||
Text = $@"{score.MaxCombo:N0}x",
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitGreatContainer.Add(hitGreat = new SpriteText
|
||||
{
|
||||
Text = $"{score.Statistics[HitResult.Great]}",
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitGoodContainer.Add(hitGood = new SpriteText
|
||||
{
|
||||
Text = $"{score.Statistics[HitResult.Good]}",
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitMehContainer.Add(hitMeh = new SpriteText
|
||||
{
|
||||
Text = $"{score.Statistics[HitResult.Meh]}",
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitMissContainer.Add(hitMiss = new SpriteText
|
||||
{
|
||||
Text = $"{score.Statistics[HitResult.Miss]}",
|
||||
TextSize = text_size,
|
||||
});
|
||||
PPContainer.Add(new SpriteText
|
||||
{
|
||||
Text = $@"{score.PP:N0}",
|
||||
TextSize = text_size,
|
||||
});
|
||||
ModsContainer.Add(modsContainer = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
if (index == 0)
|
||||
scoreText.Font = @"Exo2.0-Bold";
|
||||
|
||||
accuracy.Colour = (score.Accuracy == 1) ? Color4.GreenYellow : Color4.White;
|
||||
hitGreat.Colour = (score.Statistics[HitResult.Great] == 0) ? Color4.Gray : Color4.White;
|
||||
hitGood.Colour = (score.Statistics[HitResult.Good] == 0) ? Color4.Gray : Color4.White;
|
||||
hitMeh.Colour = (score.Statistics[HitResult.Meh] == 0) ? Color4.Gray : Color4.White;
|
||||
hitMiss.Colour = (score.Statistics[HitResult.Miss] == 0) ? Color4.Gray : Color4.White;
|
||||
|
||||
foreach (Mod mod in score.Mods)
|
||||
modsContainer.Add(new ModIcon(mod)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.3f),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -188,7 +188,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.7f,
|
||||
Width = 0.65f,
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
183
osu.Game/Overlays/BeatmapSet/Scores/ScoreTableLine.cs
Normal file
183
osu.Game/Overlays/BeatmapSet/Scores/ScoreTableLine.cs
Normal file
@ -0,0 +1,183 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
public class ScoreTableLine : GridContainer
|
||||
{
|
||||
private const float rank_position = 30;
|
||||
private const float drawable_rank_position = 45;
|
||||
private const float score_position = 90;
|
||||
private const float accuracy_position = 170;
|
||||
private const float flag_position = 220;
|
||||
private const float player_position = 250;
|
||||
|
||||
private const float max_combo_position = 0.1f;
|
||||
private const float hit_great_position = 0.3f;
|
||||
private const float hit_good_position = 0.45f;
|
||||
private const float hit_meh_position = 0.6f;
|
||||
private const float hit_miss_position = 0.75f;
|
||||
private const float pp_position = 0.9f;
|
||||
|
||||
protected readonly Container RankContainer;
|
||||
protected readonly Container DrawableRankContainer;
|
||||
protected readonly Container ScoreContainer;
|
||||
protected readonly Container AccuracyContainer;
|
||||
protected readonly Container FlagContainer;
|
||||
protected readonly Container PlayerContainer;
|
||||
protected readonly Container MaxComboContainer;
|
||||
protected readonly Container HitGreatContainer;
|
||||
protected readonly Container HitGoodContainer;
|
||||
protected readonly Container HitMehContainer;
|
||||
protected readonly Container HitMissContainer;
|
||||
protected readonly Container PPContainer;
|
||||
protected readonly Container ModsContainer;
|
||||
|
||||
public ScoreTableLine(int maxModsAmount)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 25),
|
||||
};
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 300),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
};
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RankContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = rank_position,
|
||||
},
|
||||
DrawableRankContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = drawable_rank_position,
|
||||
},
|
||||
ScoreContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = score_position,
|
||||
},
|
||||
AccuracyContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = accuracy_position,
|
||||
},
|
||||
FlagContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = flag_position,
|
||||
},
|
||||
PlayerContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = player_position,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
MaxComboContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = max_combo_position,
|
||||
},
|
||||
HitGreatContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = hit_great_position,
|
||||
},
|
||||
HitGoodContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = hit_good_position,
|
||||
},
|
||||
HitMehContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = hit_meh_position,
|
||||
},
|
||||
HitMissContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = hit_miss_position,
|
||||
},
|
||||
PPContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = pp_position,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = ModsContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
X = -30 * maxModsAmount,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,107 +1,71 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
public class ScoreTextLine : Container
|
||||
public class ScoreTextLine : ScoreTableLine
|
||||
{
|
||||
private const float text_size = 12;
|
||||
|
||||
public const float RANK_POSITION = 30;
|
||||
public const float SCORE_POSITION = 90;
|
||||
public const float ACCURACY_POSITION = 170;
|
||||
public const float PLAYER_POSITION = 270;
|
||||
public const float MAX_COMBO_POSITION = 0.5f;
|
||||
public const float HIT_GREAT_POSITION = 0.6f;
|
||||
public const float HIT_GOOD_POSITION = 0.65f;
|
||||
public const float HIT_MEH_POSITION = 0.7f;
|
||||
public const float HIT_MISS_POSITION = 0.75f;
|
||||
public const float PP_POSITION = 0.8f;
|
||||
|
||||
public ScoreTextLine(int maxModsAmount)
|
||||
public ScoreTextLine(int maxModsAmount) : base(maxModsAmount)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
RankContainer.Add(new SpriteText
|
||||
{
|
||||
new ScoreText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
Text = "rank".ToUpper(),
|
||||
X = RANK_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "score".ToUpper(),
|
||||
X = SCORE_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "accuracy".ToUpper(),
|
||||
X = ACCURACY_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "player".ToUpper(),
|
||||
X = PLAYER_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "max combo".ToUpper(),
|
||||
X = MAX_COMBO_POSITION,
|
||||
RelativePositionAxes = Axes.X,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "300",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = HIT_GREAT_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "100".ToUpper(),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = HIT_GOOD_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "50".ToUpper(),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = HIT_MEH_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "miss".ToUpper(),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = HIT_MISS_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Text = "pp".ToUpper(),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = PP_POSITION,
|
||||
},
|
||||
new ScoreText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = "mods".ToUpper(),
|
||||
X = -30 * maxModsAmount,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private class ScoreText : SpriteText
|
||||
{
|
||||
public ScoreText()
|
||||
Text = @"rank".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
ScoreContainer.Add(new SpriteText
|
||||
{
|
||||
TextSize = text_size;
|
||||
}
|
||||
Text = @"score".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
AccuracyContainer.Add(new SpriteText
|
||||
{
|
||||
Text = @"accuracy".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
PlayerContainer.Add(new SpriteText
|
||||
{
|
||||
Text = @"player".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
MaxComboContainer.Add(new SpriteText
|
||||
{
|
||||
Text = @"max combo".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitGreatContainer.Add(new SpriteText
|
||||
{
|
||||
Text = "300".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitGoodContainer.Add(new SpriteText
|
||||
{
|
||||
Text = "100".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitMehContainer.Add(new SpriteText
|
||||
{
|
||||
Text = "50".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
HitMissContainer.Add(new SpriteText
|
||||
{
|
||||
Text = @"miss".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
PPContainer.Add(new SpriteText
|
||||
{
|
||||
Text = @"pp".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
ModsContainer.Add(new SpriteText
|
||||
{
|
||||
Text = @"mods".ToUpper(),
|
||||
TextSize = text_size,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user