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Improve reliability of TestStoryboardSkipOutro
Aims to resolve failures as seen at https://github.com/peppy/osu/runs/4677353822?check_suite_focus=true. Have run quite a lot locally with no failures (while removing the skip step 100% fails).
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@ -53,8 +53,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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CreateTest(null);
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CreateTest(null);
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
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AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
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AddAssert("player is no longer current screen", () => !Player.IsCurrentScreen());
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AddUntilStep("wait for score shown", () => Player.IsScoreShown);
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AddUntilStep("wait for score shown", () => Player.IsScoreShown);
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AddUntilStep("time less than storyboard duration", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < currentStoryboardDuration);
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}
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}
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[Test]
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[Test]
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