1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00

Merge branch 'skin-components-bind-outwards-accuracy' into remove-hud-overlay-unused-pieces

This commit is contained in:
Dean Herbert 2021-05-07 17:25:39 +09:00
commit 04d35826a3
6 changed files with 29 additions and 52 deletions

View File

@ -4,9 +4,11 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
@ -17,33 +19,21 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create combo counters", () => SetContents(() => AddStep("Create combo counters", () => SetContents(() => new SkinnableAccuracyCounter()));
{
var accuracyCounter = new SkinnableAccuracyCounter();
accuracyCounter.Current.Value = 1;
return accuracyCounter;
}));
} }
[Test] [Test]
public void TestChangingAccuracy() public void TestChangingAccuracy()
{ {
AddStep(@"Reset all", delegate AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
{
foreach (var s in accuracyCounters)
s.Current.Value = 1;
});
AddStep(@"Hit! :D", delegate AddStep(@"Hit! :D", () => scoreProcessor.Accuracy.Value -= 0.23);
{
foreach (var s in accuracyCounters)
s.Current.Value -= 0.023f;
});
} }
} }
} }

View File

@ -4,12 +4,11 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
public class DefaultAccuracyCounter : PercentageCounter, IAccuracyCounter, ISkinnableComponent public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
{ {
private readonly Vector2 offset = new Vector2(-20, 5); private readonly Vector2 offset = new Vector2(-20, 5);

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
public abstract class GameplayAccuracyCounter : PercentageCounter
{
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Accuracy);
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An interface providing a set of methods to update a accuracy counter.
/// </summary>
public interface IAccuracyCounter : IDrawable
{
/// <summary>
/// The current accuracy to be displayed.
/// </summary>
Bindable<double> Current { get; }
}
}

View File

@ -6,7 +6,7 @@ using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
public class SkinnableAccuracyCounter : SkinnableDrawable, IAccuracyCounter public class SkinnableAccuracyCounter : SkinnableDrawable
{ {
public Bindable<double> Current { get; } = new Bindable<double>(); public Bindable<double> Current { get; } = new Bindable<double>();
@ -15,15 +15,5 @@ namespace osu.Game.Screens.Play.HUD
{ {
CentreComponent = false; CentreComponent = false;
} }
private IAccuracyCounter skinnedCounter;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
skinnedCounter = Drawable as IAccuracyCounter;
skinnedCounter?.Current.BindTo(Current);
}
} }
} }

View File

@ -4,14 +4,13 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacyAccuracyCounter : PercentageCounter, IAccuracyCounter, ISkinnableComponent public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
{ {
private readonly ISkin skin; private readonly ISkin skin;