diff --git a/osu.Game.Tests/Visual/TestSceneOsuGame.cs b/osu.Game.Tests/Visual/TestSceneOsuGame.cs index 4e5e8517a4..c52d846a68 100644 --- a/osu.Game.Tests/Visual/TestSceneOsuGame.cs +++ b/osu.Game.Tests/Visual/TestSceneOsuGame.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.Platform; +using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -32,6 +33,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual { [TestFixture] + [HeadlessTest] public class TestSceneOsuGame : OsuTestScene { private IReadOnlyList requiredGameDependencies => new[] @@ -83,10 +85,15 @@ namespace osu.Game.Tests.Visual typeof(PreviewTrackManager), }; + private OsuGame game; + + [Resolved] + private OsuGameBase gameBase { get; set; } + [BackgroundDependencyLoader] - private void load(GameHost host, OsuGameBase gameBase) + private void load(GameHost host) { - OsuGame game = new OsuGame(); + game = new OsuGame(); game.SetHost(host); Children = new Drawable[] @@ -100,7 +107,39 @@ namespace osu.Game.Tests.Visual }; AddUntilStep("wait for load", () => game.IsLoaded); + } + [Test] + public void TestNullRulesetHandled() + { + RulesetInfo ruleset = null; + + AddStep("store current ruleset", () => ruleset = Ruleset.Value); + AddStep("set global ruleset to null value", () => Ruleset.Value = null); + + AddAssert("ruleset still valid", () => Ruleset.Value.Available); + AddAssert("ruleset unchanged", () => ReferenceEquals(Ruleset.Value, ruleset)); + } + + [Test] + public void TestUnavailableRulesetHandled() + { + RulesetInfo ruleset = null; + + AddStep("store current ruleset", () => ruleset = Ruleset.Value); + AddStep("set global ruleset to invalid value", () => Ruleset.Value = new RulesetInfo + { + Name = "unavailable", + Available = false, + }); + + AddAssert("ruleset still valid", () => Ruleset.Value.Available); + AddAssert("ruleset unchanged", () => ReferenceEquals(Ruleset.Value, ruleset)); + } + + [Test] + public void TestAvailableDependencies() + { AddAssert("check OsuGame DI members", () => { foreach (var type in requiredGameDependencies) @@ -111,6 +150,7 @@ namespace osu.Game.Tests.Visual return true; }); + AddAssert("check OsuGameBase DI members", () => { foreach (var type in requiredGameBaseDependencies)