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https://github.com/ppy/osu.git
synced 2025-01-13 16:32:54 +08:00
Code cleanup
This commit is contained in:
parent
12a17d0983
commit
04c0db6dce
@ -30,7 +30,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed
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{
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public override string Name => "Target";
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public override string Acronym => "TP";
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@ -57,11 +57,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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// Sudden death
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healthProcessor.FailConditions += (_, result)
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=> result.Type.AffectsCombo()
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&& !result.IsHit;
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&& !result.IsHit;
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}
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// Maximum distance to jump
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public const float MAX_DISTANCE = 250f;
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private const float max_distance = 250f;
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public override void ApplyToBeatmap(IBeatmap beatmap)
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{
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@ -69,76 +69,68 @@ namespace osu.Game.Rulesets.Osu.Mods
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var rng = new Random(Seed.Value.GetValueOrDefault());
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float nextSingle(float max = 1f)
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{
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return (float)(rng.NextDouble() * max);
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}
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float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
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var osuBeatmap = (OsuBeatmap)beatmap;
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var origHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
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// Only place circles between startTime and endTime
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var startTime = origHitObjects.First().StartTime;
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double endTime;
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var endObj = origHitObjects.Last();
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switch (endObj)
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var endTime = endObj switch
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{
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case Slider slider:
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endTime = slider.EndTime;
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break;
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case Spinner spinner:
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endTime = spinner.EndTime;
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break;
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default:
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endTime = endObj.StartTime;
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break;
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}
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Slider slider => slider.EndTime,
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Spinner spinner => spinner.EndTime,
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_ => endObj.StartTime
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};
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// Generate the beats
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var beats = osuBeatmap.ControlPointInfo.TimingPoints
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.Where(x => Precision.AlmostBigger(endTime, x.Time))
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.SelectMany(tp =>
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{
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var tpBeats = new List<double>();
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var currentTime = tp.Time;
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while (Precision.AlmostBigger(endTime, currentTime) && osuBeatmap.ControlPointInfo.TimingPointAt(currentTime) == tp)
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{
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tpBeats.Add(currentTime);
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currentTime += tp.BeatLength;
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}
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return tpBeats;
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})
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// Remove beats that are before startTime
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.Where(x => Precision.AlmostBigger(x, startTime))
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// Remove beats during breaks
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.Where(x => !osuBeatmap.Breaks.Any(b =>
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Precision.AlmostBigger(x, b.StartTime)
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&& Precision.AlmostBigger(origHitObjects.First(y => Precision.AlmostBigger(y.StartTime, b.EndTime)).StartTime, x)
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))
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.ToList();
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.Where(x => Precision.AlmostBigger(endTime, x.Time))
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.SelectMany(tp =>
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{
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var tpBeats = new List<double>();
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var currentTime = tp.Time;
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while (Precision.AlmostBigger(endTime, currentTime) && osuBeatmap.ControlPointInfo.TimingPointAt(currentTime) == tp)
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{
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tpBeats.Add(currentTime);
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currentTime += tp.BeatLength;
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}
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return tpBeats;
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})
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// Remove beats that are before startTime
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.Where(x => Precision.AlmostBigger(x, startTime))
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// Remove beats during breaks
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.Where(x => !osuBeatmap.Breaks.Any(b =>
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Precision.AlmostBigger(x, b.StartTime)
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&& Precision.AlmostBigger(origHitObjects.First(y => Precision.AlmostBigger(y.StartTime, b.EndTime)).StartTime, x)
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))
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.ToList();
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// Generate a hit circle for each beat
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var hitObjects = beats
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// Remove beats that are too close to the next one (e.g. due to timing point changes)
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.Where((x, idx) =>
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{
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if (idx == beats.Count - 1) return true;
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if (Precision.AlmostBigger(osuBeatmap.ControlPointInfo.TimingPointAt(x).BeatLength / 2, beats[idx + 1] - x))
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return false;
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return true;
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})
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.Select(x =>
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{
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var newCircle = new HitCircle();
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newCircle.ApplyDefaults(osuBeatmap.ControlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
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newCircle.StartTime = x;
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return (OsuHitObject)newCircle;
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}).ToList();
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// Remove beats that are too close to the next one (e.g. due to timing point changes)
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.Where((x, idx) =>
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{
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if (idx == beats.Count - 1) return true;
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return !Precision.AlmostBigger(osuBeatmap.ControlPointInfo.TimingPointAt(x).BeatLength / 2, beats[idx + 1] - x);
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})
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.Select(x =>
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{
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var newCircle = new HitCircle();
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newCircle.ApplyDefaults(osuBeatmap.ControlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
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newCircle.StartTime = x;
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return (OsuHitObject)newCircle;
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}).ToList();
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// Add hit samples to the circles
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for (int i = 0; i < hitObjects.Count; i++)
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{
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var x = hitObjects[i];
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var samples = getSamplesAtTime(origHitObjects, x.StartTime);
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if (samples == null)
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{
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if (i > 0)
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@ -155,11 +147,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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hitObjects.ForEach(x =>
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{
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var origObj = origHitObjects.FindLast(y => Precision.AlmostBigger(x.StartTime, y.StartTime));
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if (origObj == null) x.ComboIndex = 0;
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else x.ComboIndex = origObj.ComboIndex;
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x.ComboIndex = origObj?.ComboIndex ?? 0;
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});
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// Then reprocess them to ensure continuity in the combo indices and add indices in current combo
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var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
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for (int i = 0; i < combos.Count; i++)
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{
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var group = combos[i].ToList();
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@ -176,20 +168,22 @@ namespace osu.Game.Rulesets.Osu.Mods
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// Position all hit circles
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var direction = MathHelper.TwoPi * nextSingle();
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for (int i = 0; i < hitObjects.Count; i++)
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{
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var x = hitObjects[i];
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if (i == 0)
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{
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x.Position = new Vector2(nextSingle(OsuPlayfield.BASE_SIZE.X), nextSingle(OsuPlayfield.BASE_SIZE.Y));
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}
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else
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{
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var distance = Math.Min(MAX_DISTANCE, 40f * (float)Math.Pow(1.05, x.ComboIndex));
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var distance = Math.Min(max_distance, 40f * (float)Math.Pow(1.05, x.ComboIndex));
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var relativePos = new Vector2(
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distance * (float)Math.Cos(direction),
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distance * (float)Math.Sin(direction)
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);
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distance * (float)Math.Cos(direction),
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distance * (float)Math.Sin(direction)
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);
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relativePos = getRotatedVector(hitObjects[i - 1].Position, relativePos);
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direction = (float)Math.Atan2(relativePos.Y, relativePos.X);
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@ -209,7 +203,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (x.LastInCombo)
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direction = MathHelper.TwoPi * nextSingle();
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else
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direction += distance / MAX_DISTANCE * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
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direction += distance / max_distance * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
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}
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}
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@ -227,25 +221,24 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
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/// <param name="time">The point in time to get samples for</param>
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/// <returns>Hit samples</returns>
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private IList<HitSampleInfo> getSamplesAtTime(List<OsuHitObject> hitObjects, double time)
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private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
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{
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var sampleObj = hitObjects.FirstOrDefault(x =>
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{
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if (Precision.AlmostEquals(time, x.StartTime)) return true;
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if (x is Slider slider
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&& Precision.AlmostBigger(time, slider.StartTime)
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&& Precision.AlmostBigger(slider.EndTime, time))
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{
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if (Precision.AlmostEquals((time - slider.StartTime) % slider.SpanDuration, 0))
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{
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return true;
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}
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}
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return false;
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if (!(x is Slider s))
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return false;
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if (!Precision.AlmostBigger(time, s.StartTime)
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|| !Precision.AlmostBigger(s.EndTime, time))
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return false;
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return Precision.AlmostEquals((time - s.StartTime) % s.SpanDuration, 0);
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});
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if (sampleObj == null) return null;
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IList<HitSampleInfo> samples = null;
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IList<HitSampleInfo> samples;
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if (sampleObj is Slider slider)
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{
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samples = slider.NodeSamples[(int)Math.Round((time - slider.StartTime) % slider.SpanDuration)];
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@ -254,6 +247,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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samples = sampleObj.Samples;
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}
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return samples;
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}
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@ -269,19 +263,18 @@ namespace osu.Game.Rulesets.Osu.Mods
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var h = (OsuHitObject)drawable.HitObject;
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// apply grow and fade effect
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if (drawable is DrawableHitCircle circle)
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if (!(drawable is DrawableHitCircle circle)) return;
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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{
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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{
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// todo: this doesn't feel quite right yet
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drawable.ScaleTo(0.4f)
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// todo: this doesn't feel quite right yet
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drawable.ScaleTo(0.4f)
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.Then().ScaleTo(1.6f, h.TimePreempt * 2);
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drawable.FadeTo(0.5f)
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drawable.FadeTo(0.5f)
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.Then().Delay(h.TimeFadeIn).FadeTo(1f);
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// remove approach circles
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circle.ApproachCircle.Hide();
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}
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// remove approach circles
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circle.ApproachCircle.Hide();
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}
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}
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@ -347,7 +340,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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/// <summary>
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/// Rotates vector "initial" towards vector "destinantion"
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/// Rotates vector "initial" towards vector "destination"
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/// </summary>
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/// <param name="initial">Vector to rotate to "destination"</param>
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/// <param name="destination">Vector "initial" should be rotated to</param>
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@ -399,7 +392,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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InternalChildren = new Drawable[]
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{
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sample = new PausableSkinnableSound(new SampleInfo("spinnerbonus")), // todo: use another sample?
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sample = new PausableSkinnableSound(new SampleInfo("spinnerbonus")) // todo: use another sample?
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};
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}
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@ -5,7 +5,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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@ -18,11 +17,14 @@ namespace osu.Game.Rulesets.Mods
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public class SeedSettingsControl : SettingsItem<int?>
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{
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protected override Drawable CreateControl() => new SeedControl
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protected override Drawable CreateControl()
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{
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 5 }
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};
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return new SeedControl
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{
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 5 }
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};
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}
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private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
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{
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@ -46,33 +48,33 @@ namespace osu.Game.Rulesets.Mods
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InternalChildren = new[]
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{
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new GridContainer
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 2),
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new Dimension(GridSizeMode.Relative, 0.25f)
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 2),
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new Dimension(GridSizeMode.Relative, 0.25f)
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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seedNumberBox = new OsuNumberBox
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{
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seedNumberBox = new OsuNumberBox
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{
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RelativeSizeAxes = Axes.X,
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CommitOnFocusLost = true
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}
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RelativeSizeAxes = Axes.X,
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CommitOnFocusLost = true
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}
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}
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}
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};
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}
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};
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seedNumberBox.Current.BindValueChanged(e =>
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{
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@ -2,14 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Rulesets.Mods
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{
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