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Add flow for submitting score on exiting SubmittingPlayer
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397d2491b3
commit
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@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
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[Resolved]
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[Resolved]
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private IAPIProvider api { get; set; }
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private IAPIProvider api { get; set; }
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private TaskCompletionSource<bool> scoreSubmissionSource;
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protected SubmittingPlayer(PlayerConfiguration configuration = null)
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protected SubmittingPlayer(PlayerConfiguration configuration = null)
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: base(configuration)
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: base(configuration)
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{
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{
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@ -102,36 +104,18 @@ namespace osu.Game.Screens.Play
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/// <returns>Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true.</returns>
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/// <returns>Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true.</returns>
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protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true;
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protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true;
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public override bool OnExiting(IScreen next)
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{
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return base.OnExiting(next);
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}
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protected override async Task PrepareScoreForResultsAsync(Score score)
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protected override async Task PrepareScoreForResultsAsync(Score score)
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{
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{
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await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
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await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
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// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
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await submitScore(score).ConfigureAwait(false);
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if (token == null)
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}
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return;
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var tcs = new TaskCompletionSource<bool>();
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public override bool OnExiting(IScreen next)
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var request = CreateSubmissionRequest(score, token.Value);
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{
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submitScore(Score);
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request.Success += s =>
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return base.OnExiting(next);
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{
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score.ScoreInfo.OnlineScoreID = s.ID;
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tcs.SetResult(true);
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};
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request.Failure += e =>
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{
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Logger.Error(e, "Failed to submit score");
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tcs.SetResult(false);
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};
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api.Queue(request);
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await tcs.Task.ConfigureAwait(false);
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}
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}
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/// <summary>
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/// <summary>
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@ -148,5 +132,33 @@ namespace osu.Game.Screens.Play
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/// <param name="score">The score to be submitted.</param>
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/// <param name="score">The score to be submitted.</param>
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/// <param name="token">The submission token.</param>
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/// <param name="token">The submission token.</param>
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protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
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protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
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private Task submitScore(Score score)
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{
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// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
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if (token == null)
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return Task.CompletedTask;
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if (scoreSubmissionSource != null)
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return scoreSubmissionSource.Task;
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scoreSubmissionSource = new TaskCompletionSource<bool>();
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var request = CreateSubmissionRequest(score, token.Value);
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request.Success += s =>
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{
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score.ScoreInfo.OnlineScoreID = s.ID;
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scoreSubmissionSource.SetResult(true);
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};
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request.Failure += e =>
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{
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Logger.Error(e, "Failed to submit score");
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scoreSubmissionSource.SetResult(false);
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};
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api.Queue(request);
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return scoreSubmissionSource.Task;
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}
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}
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}
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}
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}
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