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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Fix memory leaks due to audio track recycle order

This commit is contained in:
smoogipoo 2019-10-01 13:48:56 +09:00
parent 4880fd9e02
commit 04ac414249
3 changed files with 12 additions and 26 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps
@ -12,31 +11,9 @@ namespace osu.Game.Beatmaps
/// </summary>
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
{
private WorkingBeatmap lastBeatmap;
protected BindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
BindValueChanged(b => updateAudioTrack(b.NewValue), true);
}
private void updateAudioTrack(WorkingBeatmap beatmap)
{
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
{
if (trackLoaded)
{
Debug.Assert(lastBeatmap != null);
Debug.Assert(lastBeatmap.Track != null);
lastBeatmap.RecycleTrack();
}
}
lastBeatmap = beatmap;
}
}
}

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@ -203,6 +203,12 @@ namespace osu.Game
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
beatmap = new OsuBindableBeatmap(defaultBeatmap);
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
dependencies.CacheAs(beatmap);

View File

@ -73,10 +73,13 @@ namespace osu.Game.Tests.Visual
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
beatmap = new OsuTestBeatmap(working)
beatmap = new OsuTestBeatmap(working) { Default = working };
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
Default = working
};
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));