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Update default cursor smoke implementation to use a texture
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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{
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public class DefaultSmoke : Smoke
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public class DefaultSmoke : Smoke
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{
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{
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public DefaultSmoke()
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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{
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Radius = 2;
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// ISkinSource doesn't currently fallback to global textures.
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// We might want to change this in the future if the intention is to allow the user to skin this as per legacy skins.
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Texture = textures.Get("Gameplay/osu/cursor-smoke");
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}
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}
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}
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}
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}
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}
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