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Merge branch 'master' into gameplay-hud-redesign/counters

This commit is contained in:
Dean Herbert 2023-11-11 22:38:39 +09:00 committed by GitHub
commit 04a16b3596
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4 changed files with 6 additions and 3 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1030.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2023.1111.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged. <!-- Fody does not handle Android build well, and warns when unchanged.

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@ -8,6 +8,7 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -153,6 +154,8 @@ namespace osu.Game.Overlays.SkinEditor
Items = new[] Items = new[]
{ {
new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()), new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
new EditorMenuItem(CommonStrings.Export, MenuItemType.Standard, () => skins.ExportCurrentSkin()) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
new EditorMenuItemSpacer(),
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))), new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
new EditorMenuItemSpacer(), new EditorMenuItemSpacer(),
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()), new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Realm" Version="11.5.0" /> <PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1030.0" /> <PackageReference Include="ppy.osu.Framework" Version="2023.1111.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1110.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2023.1110.0" />
<PackageReference Include="Sentry" Version="3.40.0" /> <PackageReference Include="Sentry" Version="3.40.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. --> <!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

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@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier> <RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.1030.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2023.1111.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>