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Merge pull request #2397 from smoogipoo/instant-hide-screenshot

Hide menu cursor when taking screenshots by default
This commit is contained in:
Dean Herbert 2018-04-16 01:05:49 +09:00 committed by GitHub
commit 0490c523a6
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 74 additions and 11 deletions

@ -1 +1 @@
Subproject commit eb6362eaf1317b0fa27b2c9e559bd9a0f1ce357c
Subproject commit f155804739b8bf6e8e04cbdbadca88618d325a32

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@ -84,6 +84,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.Version, string.Empty);
Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
Set(OsuSetting.ScreenshotCaptureMenuCursor, false);
}
public OsuConfigManager(Storage storage) : base(storage)
@ -128,6 +129,7 @@ namespace osu.Game.Configuration
ShowConvertedBeatmaps,
SpeedChangeVisualisation,
Skin,
ScreenshotFormat
ScreenshotFormat,
ScreenshotCaptureMenuCursor
}
}

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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Cursor
/// <summary>
/// Whether any cursors can be displayed.
/// </summary>
public bool CanShowCursor = true;
internal bool CanShowCursor = true;
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => true;

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@ -12,12 +12,16 @@ using osu.Framework.Input;
using osu.Game.Configuration;
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Cursor
{
public class MenuCursor : CursorContainer
{
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
@ -25,6 +29,15 @@ namespace osu.Game.Graphics.Cursor
private bool startRotation;
[BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
if (screenshotManager != null)
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
}
protected override bool OnMouseMove(InputState state)
{
if (cursorRotate && dragging)
@ -104,12 +117,6 @@ namespace osu.Game.Graphics.Cursor
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
}
public class Cursor : Container
{
private Container cursorContainer;

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@ -4,6 +4,8 @@
using System;
using System.Drawing.Imaging;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -12,6 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
@ -21,7 +24,17 @@ namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);
/// <summary>
/// Changed when screenshots are being or have finished being taken, to control whether cursors should be visible.
/// If cursors should not be visible, cursors have 3 frames to hide themselves.
/// </summary>
public IBindable<bool> CursorVisibility => cursorVisibility;
private Bindable<ScreenshotFormat> screenshotFormat;
private Bindable<bool> captureMenuCursor;
private GameHost host;
private Storage storage;
private NotificationOverlay notificationOverlay;
@ -36,6 +49,7 @@ namespace osu.Game.Graphics
this.notificationOverlay = notificationOverlay;
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
shutter = audio.Sample.Get("UI/shutter");
}
@ -55,10 +69,31 @@ namespace osu.Game.Graphics
public bool OnReleased(GlobalAction action) => false;
public async void TakeScreenshotAsync()
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);
if (!captureMenuCursor.Value)
{
cursorVisibility.Value = false;
// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
const int frames_to_wait = 3;
int framesWaited = 0;
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => framesWaited++, 0, true);
while (framesWaited < frames_to_wait)
Thread.Sleep(10);
waitDelegate.Cancel();
}
using (var bitmap = await host.TakeScreenshotAsync())
{
Interlocked.Decrement(ref screenShotTasks);
var fileName = getFileName();
if (fileName == null) return;
@ -86,6 +121,14 @@ namespace osu.Game.Graphics
}
});
}
});
protected override void Update()
{
base.Update();
if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
cursorVisibility.Value = true;
}
private string getFileName()

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@ -60,6 +60,8 @@ namespace osu.Game
private BeatmapSetOverlay beatmapSetOverlay;
private ScreenshotManager screenshotManager;
public virtual Storage GetStorageForStableInstall() => null;
private Intro intro
@ -200,6 +202,9 @@ namespace osu.Game
protected override void LoadComplete()
{
// this needs to be cached before base.LoadComplete as it is used by CursorOverrideContainer.
dependencies.Cache(screenshotManager = new ScreenshotManager());
base.LoadComplete();
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
@ -243,7 +248,8 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
loadComponentSingleFile(new ScreenshotManager(), Add);
loadComponentSingleFile(screenshotManager, Add);
//overlay elements
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);

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@ -30,6 +30,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
LabelText = "Screenshot format",
Bindable = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
},
new SettingsCheckbox
{
LabelText = "Show menu cursor in screenshots",
Bindable = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor)
}
};
}