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Add failing test case
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@ -108,6 +108,28 @@ namespace osu.Game.Tests.Gameplay
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AddAssert("gameplay clock time = 10000", () => gameplayClockContainer.CurrentTime, () => Is.EqualTo(10000).Within(10f));
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AddAssert("gameplay clock time = 10000", () => gameplayClockContainer.CurrentTime, () => Is.EqualTo(10000).Within(10f));
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}
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}
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[Test]
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public void TestStopUsingBeatmapClock()
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{
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ClockBackedTestWorkingBeatmap working = null;
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MasterGameplayClockContainer gameplayClockContainer = null;
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BindableDouble frequencyAdjustment = new BindableDouble(2);
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AddStep("create container", () =>
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{
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working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio);
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Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
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gameplayClockContainer.Reset(startClock: true);
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});
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AddStep("apply frequency adjustment", () => gameplayClockContainer.AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment));
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AddAssert("track frequency changed", () => working.Track.AggregateFrequency.Value, () => Is.EqualTo(2));
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AddStep("stop using beatmap clock", () => gameplayClockContainer.StopUsingBeatmapClock());
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AddAssert("frequency adjustment unapplied", () => working.Track.AggregateFrequency.Value, () => Is.EqualTo(1));
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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localConfig?.Dispose();
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localConfig?.Dispose();
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