From 047c448741a6c2ab038a04085ebab97048e8473d Mon Sep 17 00:00:00 2001 From: Plextora <71889427+Plextora@users.noreply.github.com> Date: Sun, 22 Dec 2024 12:09:27 -0500 Subject: [PATCH] Return base for default FailCondition --- osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs index a90d44c473..ea32b4868a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods [SettingSource("Fail when missing on a slider tail")] public BindableBool SliderTailMiss { get; } = new BindableBool(); - protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => ( - SliderTailMiss.Value && result.HitObject is SliderTailCircle && result.Type == HitResult.IgnoreMiss) || (result.Type.AffectsCombo() && !result.IsHit); + protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => + (SliderTailMiss.Value && result.HitObject is SliderTailCircle && result.Type == HitResult.IgnoreMiss) || base.FailCondition(healthProcessor, result); } }