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synced 2024-11-11 11:37:28 +08:00
Add very simple in-game update checker/display.
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parent
0cd149eda4
commit
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@ -11,6 +11,7 @@ using System.Windows.Forms;
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using osu.Framework.Platform;
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using osu.Framework.Desktop.Platform;
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using osu.Game.Database;
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using osu.Desktop.Overlays;
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namespace osu.Desktop
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{
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@ -22,6 +23,13 @@ namespace osu.Desktop
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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(new VersionManager()).Preload(this, Add);
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}
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public override void SetHost(BasicGameHost host)
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{
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base.SetHost(host);
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93
osu.Desktop/Overlays/VersionManager.cs
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93
osu.Desktop/Overlays/VersionManager.cs
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@ -0,0 +1,93 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using Squirrel;
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using System.Reflection;
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namespace osu.Desktop.Overlays
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{
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public class VersionManager : OverlayContainer
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{
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private UpdateManager updateManager;
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private NotificationManager notification;
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[BackgroundDependencyLoader]
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private void load(NotificationManager notification)
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{
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this.notification = notification;
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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var asm = Assembly.GetEntryAssembly().GetName();
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Add(new OsuSpriteText
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{
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Text = $@"osu!lazer v{asm.Version}"
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});
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updateChecker();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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State = Visibility.Visible;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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updateManager?.Dispose();
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}
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private async void updateChecker()
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{
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updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
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var info = await updateManager.CheckForUpdate();
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if (info.ReleasesToApply.Count > 0)
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{
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ProgressNotification n = new UpdateProgressNotification
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{
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Text = @"Downloading update..."
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};
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Schedule(() => notification.Post(n));
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Schedule(() => n.State = ProgressNotificationState.Active);
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await updateManager.DownloadReleases(info.ReleasesToApply, (int p) => Schedule(() => n.Progress = p / 100f));
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Schedule(() => n.Text = @"Installing update...");
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await updateManager.ApplyReleases(info, (int p) => Schedule(() => n.Progress = p / 100f));
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Schedule(() => n.State = ProgressNotificationState.Completed);
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}
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else
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{
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//check again every 30 minutes.
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Scheduler.AddDelayed(updateChecker, 60000 * 30);
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}
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}
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protected override void PopIn()
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{
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}
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protected override void PopOut()
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{
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}
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class UpdateProgressNotification : ProgressNotification
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{
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protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification(this)
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{
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Text = @"Update ready to install. Click to restart!",
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Activated = () =>
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{
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UpdateManager.RestartApp();
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return true;
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}
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};
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}
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}
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}
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