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Fix API getting stuck in eternal failing state if login request fails
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@ -101,6 +101,9 @@ namespace osu.Game.Online.API
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//todo: replace this with a ping request.
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log.Add(@"In a failing state, waiting a bit before we try again...");
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Thread.Sleep(5000);
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if (!IsLoggedIn) goto case APIState.Connecting;
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if (queue.Count == 0)
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{
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log.Add(@"Queueing a ping request");
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