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Ensure selected playlist item is always scrolled into view
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -173,6 +174,21 @@ namespace osu.Game.Screens.OnlinePlay
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protected virtual DrawableRoomPlaylistItem CreateDrawablePlaylistItem(PlaylistItem item) => new DrawableRoomPlaylistItem(item);
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protected virtual DrawableRoomPlaylistItem CreateDrawablePlaylistItem(PlaylistItem item) => new DrawableRoomPlaylistItem(item);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(_ => scrollToSelection(), true);
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}
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private void scrollToSelection()
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{
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if (SelectedItem.Value == null) return;
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Debug.Assert(ItemMap.TryGetValue(SelectedItem.Value, out var drawableItem));
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ScrollContainer.ScrollIntoView(drawableItem);
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}
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#region Key selection logic (shared with BeatmapCarousel and RoomsContainer)
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#region Key selection logic (shared with BeatmapCarousel and RoomsContainer)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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