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Do not force miss slider with strict tracking active if tracking is lost before head was hit
Closes https://github.com/ppy/osu/issues/29371. https://github.com/ppy/osu/pull/26053 is a related fix that should probably have included this change but did not go far enough.
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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if (e.NewValue || slider.Judged) return;
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if (e.NewValue || slider.Judged) return;
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if (slider.Time.Current < slider.HitObject.StartTime)
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if (slider.Time.Current < slider.HitObject.StartTime || !slider.HeadCircle.Judged)
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return;
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return;
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var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();
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var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();
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