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Do not force miss slider with strict tracking active if tracking is lost before head was hit

Closes https://github.com/ppy/osu/issues/29371.

https://github.com/ppy/osu/pull/26053 is a related fix that should
probably have included this change but did not go far enough.
This commit is contained in:
Bartłomiej Dach 2024-12-27 09:29:00 +01:00
parent 51c0d67fc8
commit 0404656629
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
if (e.NewValue || slider.Judged) return;
if (slider.Time.Current < slider.HitObject.StartTime)
if (slider.Time.Current < slider.HitObject.StartTime || !slider.HeadCircle.Judged)
return;
var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();