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Merge branch 'master' into stable-slider-tick-anims
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commit
03eccc2f7e
@ -136,6 +136,20 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("track is not virtual", () => Beatmap.Value.Track is not TrackVirtual);
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AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
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AddStep("test play", () => Editor.TestGameplay());
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
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AddStep("confirm save", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for return to editor", () => Editor.IsCurrentScreen());
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AddAssert("track is still not virtual", () => Beatmap.Value.Track is not TrackVirtual);
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AddAssert("track length correct", () => Beatmap.Value.Track.Length > 60000);
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AddUntilStep("track not playing", () => !EditorClock.IsRunning);
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AddStep("play track", () => InputManager.Key(Key.Space));
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AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
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}
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[Test]
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@ -70,6 +70,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Width = metadata_width,
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Padding = new MarginPadding { Horizontal = 10 },
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Margin = new MarginPadding { Right = BeatmapSetOverlay.RIGHT_WIDTH + spacing },
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Masking = true,
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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@ -70,7 +70,11 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Forcefully reload the current <see cref="WorkingBeatmap"/>'s track from disk.
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/// </summary>
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public void ReloadCurrentTrack() => changeTrack();
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public void ReloadCurrentTrack()
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{
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changeTrack();
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TrackChanged?.Invoke(current, TrackChangeDirection.None);
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}
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/// <summary>
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/// Returns whether the beatmap track is playing.
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@ -329,6 +329,9 @@ namespace osu.Game.Screens.Edit
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changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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}
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[Resolved]
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private MusicController musicController { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -336,12 +339,18 @@ namespace osu.Game.Screens.Edit
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Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose;
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Mode.BindValueChanged(onModeChanged, true);
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musicController.TrackChanged += onTrackChanged;
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}
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/// <summary>
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/// If the beatmap's track has changed, this method must be called to keep the editor in a valid state.
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/// </summary>
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public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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musicController.TrackChanged -= onTrackChanged;
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}
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private void onTrackChanged(WorkingBeatmap working, TrackChangeDirection direction) => clock.ChangeSource(working.Track);
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/// <summary>
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/// Creates an <see cref="EditorState"/> instance representing the current state of the editor.
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@ -30,8 +30,8 @@ namespace osu.Game.Screens.Edit.Setup
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[Resolved]
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private IBindable<WorkingBeatmap> working { get; set; }
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[Resolved(canBeNull: true)]
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private Editor editor { get; set; }
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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[Resolved]
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private SetupScreenHeader header { get; set; }
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@ -88,6 +88,8 @@ namespace osu.Game.Screens.Edit.Setup
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beatmaps.AddFile(set, stream, destination.Name);
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}
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editorBeatmap.SaveState();
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working.Value.Metadata.BackgroundFile = destination.Name;
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header.Background.UpdateBackground();
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@ -117,9 +119,9 @@ namespace osu.Game.Screens.Edit.Setup
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working.Value.Metadata.AudioFile = destination.Name;
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editorBeatmap.SaveState();
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music.ReloadCurrentTrack();
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editor?.UpdateClockSource();
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return true;
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}
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