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Merge remote-tracking branch 'upstream/master' into fix-mania-selections
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commit
03af600273
@ -6,7 +6,6 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Edit.Masks;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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@ -0,0 +1,21 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaSelectionBlueprint : SelectionBlueprint
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{
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public ManiaSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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}
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public override void AdjustPosition(DragEvent dragEvent)
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{
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}
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}
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}
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Edit.Masks;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -1,14 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCircleSelectionBlueprint : SelectionBlueprint
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public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
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{
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public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
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: base(hitCircle)
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@ -0,0 +1,22 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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public class OsuSelectionBlueprint : SelectionBlueprint
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{
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protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
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public OsuSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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}
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public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
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}
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}
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@ -1,18 +1,22 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderCircleSelectionBlueprint : SelectionBlueprint
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public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
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{
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private readonly Slider slider;
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public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
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: base(hitObject)
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{
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this.slider = slider;
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InternalChild = new SliderCirclePiece(slider, position);
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Select();
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@ -20,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
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}
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}
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -10,7 +9,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderSelectionBlueprint : SelectionBlueprint
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public class SliderSelectionBlueprint : OsuSelectionBlueprint
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{
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private readonly SliderCircleSelectionBlueprint headBlueprint;
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@ -1,7 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -9,7 +9,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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public class SpinnerSelectionBlueprint : SelectionBlueprint
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public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
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{
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private readonly SpinnerPiece piece;
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@ -20,5 +20,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
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public override void AdjustPosition(DragEvent dragEvent)
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{
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// Spinners don't support position adjustments
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}
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}
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}
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@ -7,11 +7,10 @@ using osu.Game.Rulesets.Objects;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit.Types;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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{
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public const double OBJECT_RADIUS = 64;
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@ -100,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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public virtual void OffsetPosition(Vector2 offset) => Position += offset;
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protected override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createSliderEnds()
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{
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HeadCircle = new SliderCircle(this)
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HeadCircle = new SliderCircle
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{
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StartTime = StartTime,
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Position = Position,
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@ -176,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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ComboIndex = ComboIndex,
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};
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TailCircle = new SliderTailCircle(this)
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TailCircle = new SliderTailCircle
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{
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StartTime = EndTime,
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Position = EndPosition,
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@ -1,19 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderCircle : HitCircle
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{
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private readonly Slider slider;
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public SliderCircle(Slider slider)
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{
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this.slider = slider;
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}
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public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset);
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}
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}
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@ -8,11 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderTailCircle : SliderCircle
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{
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public SliderTailCircle(Slider slider)
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: base(slider)
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{
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}
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public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
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}
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}
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@ -7,7 +7,6 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -32,10 +31,5 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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public override void OffsetPosition(Vector2 offset)
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{
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// for now we don't want to allow spinners to be moved around.
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}
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality.
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/// </summary>
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public class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
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public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
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{
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/// <summary>
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/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
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/// </summary>
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public event Action<SelectionBlueprint, Vector2, InputState> DragRequested;
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public event Action<DragEvent> DragRequested;
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/// <summary>
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/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool RemoveWhenNotAlive => false;
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public SelectionBlueprint(DrawableHitObject hitObject)
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protected SelectionBlueprint(DrawableHitObject hitObject)
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{
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HitObject = hitObject;
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@ -130,10 +130,12 @@ namespace osu.Game.Rulesets.Edit
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protected override bool OnDrag(DragEvent e)
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{
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DragRequested?.Invoke(this, e.Delta, e.CurrentState);
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DragRequested?.Invoke(e);
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return true;
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}
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public abstract void AdjustPosition(DragEvent dragEvent);
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/// <summary>
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/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
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/// </summary>
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@ -1,13 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.Edit.Types
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{
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public interface IHasEditablePosition : IHasPosition
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{
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void OffsetPosition(Vector2 offset);
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}
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}
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@ -12,7 +12,6 @@ using osu.Framework.Input.States;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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@ -165,7 +164,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
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private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state);
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private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
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private class SelectionBlueprintContainer : Container<SelectionBlueprint>
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{
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@ -12,7 +12,6 @@ using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Types;
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using OpenTK;
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using OpenTK.Input;
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@ -60,19 +59,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#region User Input Handling
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public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state)
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public void HandleDrag(DragEvent dragEvent)
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{
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// Todo: Various forms of snapping
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foreach (var blueprint in selectedBlueprints)
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{
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switch (blueprint.HitObject.HitObject)
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{
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case IHasEditablePosition editablePosition:
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editablePosition.OffsetPosition(delta);
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break;
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}
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}
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blueprint.AdjustPosition(dragEvent);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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