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Fix multiplayer leaderboard not working
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@ -14,6 +14,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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namespace osu.Game.Online.Spectator
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{
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@ -46,7 +47,9 @@ namespace osu.Game.Online.Spectator
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/// <summary>
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/// The applied <see cref="Mod"/>s.
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/// </summary>
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public IReadOnlyList<Mod> Mods => scoreProcessor?.Mods.Value ?? Array.Empty<Mod>();
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public IReadOnlyList<Mod> Mods => scoreInfo?.Mods ?? Array.Empty<Mod>();
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public Func<ScoringMode, long> GetDisplayScore => mode => scoreInfo?.GetDisplayScore(mode) ?? 0;
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private IClock? referenceClock;
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@ -70,7 +73,6 @@ namespace osu.Game.Online.Spectator
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private readonly int userId;
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private SpectatorState? spectatorState;
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private ScoreProcessor? scoreProcessor;
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private ScoreInfo? scoreInfo;
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public SpectatorScoreProcessor(int userId)
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@ -94,19 +96,15 @@ namespace osu.Game.Online.Spectator
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{
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if (!spectatorStates.TryGetValue(userId, out var userState) || userState.BeatmapID == null || userState.RulesetID == null)
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{
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scoreProcessor?.RemoveAndDisposeImmediately();
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scoreProcessor = null;
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scoreInfo = null;
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spectatorState = null;
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replayFrames.Clear();
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return;
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}
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if (scoreProcessor != null)
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if (scoreInfo != null)
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return;
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Debug.Assert(scoreInfo == null);
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RulesetInfo? rulesetInfo = rulesetStore.GetRuleset(userState.RulesetID.Value);
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if (rulesetInfo == null)
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return;
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@ -114,9 +112,11 @@ namespace osu.Game.Online.Spectator
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Ruleset ruleset = rulesetInfo.CreateInstance();
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spectatorState = userState;
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scoreInfo = new ScoreInfo { Ruleset = rulesetInfo };
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scoreProcessor = ruleset.CreateScoreProcessor();
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scoreProcessor.Mods.Value = userState.Mods.Select(m => m.ToMod(ruleset)).ToArray();
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scoreInfo = new ScoreInfo
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{
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Ruleset = rulesetInfo,
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Mods = userState.Mods.Select(m => m.ToMod(ruleset)).ToArray()
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};
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}
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private void onNewFrames(int incomingUserId, FrameDataBundle bundle)
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@ -126,7 +126,7 @@ namespace osu.Game.Online.Spectator
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Schedule(() =>
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{
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if (scoreProcessor == null)
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if (scoreInfo == null)
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return;
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replayFrames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header));
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@ -140,7 +140,6 @@ namespace osu.Game.Online.Spectator
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return;
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Debug.Assert(spectatorState != null);
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Debug.Assert(scoreProcessor != null);
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int frameIndex = replayFrames.BinarySearch(new TimedFrame(ReferenceClock.CurrentTime));
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if (frameIndex < 0)
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@ -150,6 +149,7 @@ namespace osu.Game.Online.Spectator
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TimedFrame frame = replayFrames[frameIndex];
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Debug.Assert(frame.Header != null);
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scoreInfo.Accuracy = frame.Header.Accuracy;
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scoreInfo.MaxCombo = frame.Header.MaxCombo;
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scoreInfo.Statistics = frame.Header.Statistics;
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scoreInfo.MaximumStatistics = spectatorState.MaximumStatistics;
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@ -157,6 +157,7 @@ namespace osu.Game.Online.Spectator
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Accuracy.Value = frame.Header.Accuracy;
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Combo.Value = frame.Header.Combo;
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TotalScore.Value = frame.Header.TotalScore;
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}
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protected override void Dispose(bool isDisposing)
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@ -98,6 +98,7 @@ namespace osu.Game.Screens.Play.HUD
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var trackedUser = UserScores[user.Id];
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var leaderboardScore = Add(user, user.Id == api.LocalUser.Value.Id);
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leaderboardScore.GetDisplayScore = trackedUser.ScoreProcessor.GetDisplayScore;
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leaderboardScore.Accuracy.BindTo(trackedUser.ScoreProcessor.Accuracy);
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leaderboardScore.TotalScore.BindTo(trackedUser.ScoreProcessor.TotalScore);
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leaderboardScore.Combo.BindTo(trackedUser.ScoreProcessor.Combo);
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