diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index a03d11575a..313078f153 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing // such that they're not jumping from the lazy position but rather from very close to (or the end of) the slider. // In such cases, a leniency is applied by also considering the jump distance from the tail of the slider, and taking the minimum jump distance. // Additional distance is removed based on position of jump relative to slider follow circle radius. - // JumpDistance is the distance beyond the s. tailJumpDistance is maximum_slider_radius since the full distance of radial leniency is still possible. + // JumpDistance is the leniency distance beyond the assumed_slider_radius. tailJumpDistance is maximum_slider_radius since the full distance of radial leniency is still possible. MovementDistance = Math.Max(0, Math.Min(JumpDistance - (maximum_slider_radius - assumed_slider_radius), tailJumpDistance - maximum_slider_radius)); } else