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mirror of https://github.com/ppy/osu.git synced 2024-12-15 03:22:55 +08:00
This commit is contained in:
DrabWeb 2017-03-23 06:37:12 -03:00
parent 4d61424abd
commit 0337f18fb9
6 changed files with 178 additions and 185 deletions

View File

@ -56,6 +56,7 @@ namespace osu.Game.Modes.UI
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Depth = -2, //make it on top of the pause overlay
};
}
}

View File

@ -3,72 +3,53 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Beatmaps;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Transforms;
using System;
namespace osu.Game.Screens.Play
{
public class SongProgress : OverlayContainer
{
public static readonly int BAR_HEIGHT = 5;
public static readonly int GRAPH_HEIGHT = 34;
public static readonly Color4 FILL_COLOUR = new Color4(221, 255, 255, 255);
public static readonly Color4 GLOW_COLOUR = new Color4(221, 255, 255, 150);
private const float progress_transition_duration = 100;
private readonly int bar_height = 5;
private readonly int graph_height = 34;
private readonly Vector2 handle_size = new Vector2(14, 25);
private readonly Color4 fill_colour = new Color4(221, 255, 255, 255);
private const float transition_duration = 100;
private SongProgressBar progress;
private SongProgressBar bar;
private SongProgressGraph graph;
private WorkingBeatmap current;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
current = osuGame.Beatmap.Value;
}
public Action<double> OnSeek;
protected override void Update()
private double currentTime;
public double CurrentTime
{
base.Update();
if (current?.TrackLoaded ?? false)
get { return currentTime; }
set
{
float currentProgress = (float)(current.Track.CurrentTime / current.Track.Length);
progress.IsEnabled = true;
progress.UpdatePosition(currentProgress);
graph.Progress = (int)(graph.ColumnCount * currentProgress);
}
else
{
progress.IsEnabled = false;
currentTime = value;
updateProgress();
}
}
public void DisplayValues(int[] values)
private double duration;
public double Duration
{
graph.Values = values;
get { return duration; }
set
{
duration = value;
updateProgress();
}
protected override void PopIn()
{
progress.FadeTo(1f, progress_transition_duration, EasingTypes.In);
MoveTo(Vector2.Zero, progress_transition_duration, EasingTypes.In);
}
protected override void PopOut()
{
progress.FadeTo(0f, progress_transition_duration, EasingTypes.In);
MoveTo(new Vector2(0f, BAR_HEIGHT), progress_transition_duration, EasingTypes.In);
}
public SongProgress()
{
RelativeSizeAxes = Axes.X;
Height = BAR_HEIGHT + GRAPH_HEIGHT + SongProgressBar.HANDLE_SIZE.Y;
Height = bar_height + graph_height + handle_size.Y;
Children = new Drawable[]
{
@ -77,23 +58,47 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = GRAPH_HEIGHT,
Height = graph_height,
Margin = new MarginPadding
{
Bottom = BAR_HEIGHT
Bottom = bar_height
}
},
progress = new SongProgressBar
bar = new SongProgressBar(bar_height + graph_height, handle_size, fill_colour)
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = bar_height,
SeekRequested = delegate (float position)
{
current?.Track?.Seek(current.Track.Length * position);
current?.Track?.Start();
OnSeek?.Invoke(Duration * position);
}
}
};
}
public void DisplayValues(int[] values)
{
graph.Values = values;
}
private void updateProgress()
{
float currentProgress = (float)(CurrentTime / Duration);
bar.UpdatePosition(currentProgress);
graph.Progress = (int)(graph.ColumnCount * currentProgress);
}
protected override void PopIn()
{
bar.FadeTo(1f, transition_duration, EasingTypes.In);
MoveTo(Vector2.Zero, transition_duration, EasingTypes.In);
}
protected override void PopOut()
{
bar.FadeTo(0f, transition_duration, EasingTypes.In);
MoveTo(new Vector2(0f, bar_height), transition_duration, EasingTypes.In);
}
}
}

View File

@ -12,12 +12,9 @@ namespace osu.Game.Screens.Play
{
public class SongProgressBar : DragBar
{
public static readonly Vector2 HANDLE_SIZE = new Vector2(14, 25);
public SongProgressBar()
public SongProgressBar(float barHeight, Vector2 handleSize, Color4 fillColour)
{
Fill.Colour = SongProgress.FILL_COLOUR;
Height = SongProgress.BAR_HEIGHT;
Fill.Colour = fillColour;
Add(new Box
{
@ -31,7 +28,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Width = 2,
Height = SongProgress.BAR_HEIGHT + SongProgress.GRAPH_HEIGHT,
Height = barHeight,
Colour = Color4.White,
Position = new Vector2(2, 0),
Children = new Drawable[]
@ -44,7 +41,7 @@ namespace osu.Game.Screens.Play
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Size = HANDLE_SIZE,
Size = handleSize,
CornerRadius = 5,
Masking = true,
Children = new Drawable[]

View File

@ -4,24 +4,26 @@
using OpenTK;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Screens.Play
{
public class SongProgressGraph : BufferedContainer
{
private List<SongProgressGraphColumn> columns = new List<SongProgressGraphColumn>();
private Column[] columns;
private float lastDrawWidth;
public int ColumnCount => columns.Length;
public override bool HandleInput => false;
public int ColumnCount => columns.Count;
private int progress;
public int Progress
{
get
{
return progress;
}
get { return progress; }
set
{
if (value == progress) return;
@ -31,14 +33,11 @@ namespace osu.Game.Screens.Play
}
}
private List<int> calculatedValues = new List<int>(); // values but adjusted to fit the amount of columns
private int[] calculatedValues = { }; // values but adjusted to fit the amount of columns
private int[] values;
public int[] Values
{
get
{
return values;
}
get { return values; }
set
{
if (value == values) return;
@ -47,9 +46,28 @@ namespace osu.Game.Screens.Play
}
}
public SongProgressGraph()
{
CacheDrawnFrameBuffer = true;
PixelSnapping = true;
}
protected override void Update()
{
base.Update();
// todo: Recreating in update is probably not the best idea
if (DrawWidth == lastDrawWidth) return;
recreateGraph();
lastDrawWidth = DrawWidth;
}
/// <summary>
/// Redraws all the columns to match their lit/dimmed state.
/// </summary>
private void redrawProgress()
{
for (int i = 0; i < columns.Count; i++)
for (int i = 0; i < columns.Length; i++)
{
columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
}
@ -57,28 +75,29 @@ namespace osu.Game.Screens.Play
ForceRedraw();
}
/// <summary>
/// Redraws the filled amount of all the columns.
/// </summary>
private void redrawFilled()
{
for (int i = 0; i < ColumnCount; i++)
{
columns[i].Filled = calculatedValues[i];
}
ForceRedraw();
}
/// <summary>
/// Takes <see cref="Values"> and adjusts it to fit the amount of columns.
/// </summary>
private void recalculateValues()
{
// Resizes values to fit the amount of columns and stores it in calculatedValues
// Defaults to all zeros if values is null
calculatedValues.RemoveAll(delegate { return true; });
var newValues = new List<int>();
if (values == null)
{
for (float i = 0; i < ColumnCount; i++)
{
calculatedValues.Add(0);
newValues.Add(0);
}
return;
@ -87,44 +106,112 @@ namespace osu.Game.Screens.Play
float step = values.Length / (float)ColumnCount;
for (float i = 0; i < values.Length; i += step)
{
calculatedValues.Add(values[(int)i]);
}
newValues.Add(values[(int)i]);
}
calculatedValues = newValues.ToArray();
}
/// <summary>
/// Recreates the entire graph.
/// </summary>
private void recreateGraph()
{
RemoveAll(delegate { return true; });
columns.RemoveAll(delegate { return true; });
var newColumns = new List<Column>();
for (int x = 0; x < DrawWidth; x += 3)
{
columns.Add(new SongProgressGraphColumn
newColumns.Add(new Column
{
Position = new Vector2(x + 1, 0),
State = ColumnState.Dimmed,
});
Add(columns[columns.Count - 1]);
}
columns = newColumns.ToArray();
Children = columns;
recalculateValues();
redrawFilled();
redrawProgress();
}
protected override void Update()
private class Column : Container, IStateful<ColumnState>
{
base.Update();
private readonly int rows = 11;
private readonly Color4 emptyColour = Color4.White.Opacity(100);
private readonly Color4 litColour = new Color4(221, 255, 255, 255);
private readonly Color4 dimmedColour = Color4.White.Opacity(175);
if (DrawWidth == lastDrawWidth) return;
recreateGraph();
lastDrawWidth = DrawWidth;
private List<Box> drawableRows = new List<Box>();
private int filled;
public int Filled
{
get { return filled; }
set
{
if (value == filled) return;
filled = value;
fillActive();
}
}
public SongProgressGraph()
private ColumnState state;
public ColumnState State
{
CacheDrawnFrameBuffer = true;
PixelSnapping = true;
get { return state; }
set
{
if (value == state) return;
state = value;
fillActive();
}
}
public Column()
{
Size = new Vector2(4, rows * 3);
for (int row = 0; row < rows * 3; row += 3)
{
drawableRows.Add(new Box
{
Size = new Vector2(2),
Position = new Vector2(0, row + 1)
});
Add(drawableRows[drawableRows.Count - 1]);
}
// Reverse drawableRows so when iterating through them they start at the bottom
drawableRows.Reverse();
}
private void fillActive()
{
Color4 colour = State == ColumnState.Lit ? litColour : dimmedColour;
for (int i = 0; i < drawableRows.Count; i++)
{
if (Filled == 0) // i <= Filled doesn't work for zero fill
{
drawableRows[i].Colour = emptyColour;
}
else
{
drawableRows[i].Colour = i <= Filled ? colour : emptyColour;
}
}
}
}
private enum ColumnState
{
Lit,
Dimmed
}
}
}

View File

@ -1,96 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Screens.Play
{
public class SongProgressGraphColumn : Container
{
private readonly int rows = 11;
private readonly Color4 emptyColour = Color4.White.Opacity(100);
private readonly Color4 litColour = SongProgress.FILL_COLOUR;
private readonly Color4 dimmedColour = Color4.White.Opacity(175);
private List<Box> drawableRows = new List<Box>();
private int filled;
public int Filled
{
get
{
return filled;
}
set
{
if (value == filled) return;
filled = value;
fillActive();
}
}
private ColumnState state;
public ColumnState State
{
get
{
return state;
}
set
{
if (value == state) return;
state = value;
fillActive();
}
}
private void fillActive()
{
Color4 colour = State == ColumnState.Lit ? litColour : dimmedColour;
for (int i = 0; i < drawableRows.Count; i++)
{
if (Filled == 0) // i <= Filled doesn't work for zero fill
{
drawableRows[i].Colour = emptyColour;
}
else
{
drawableRows[i].Colour = i <= Filled ? colour : emptyColour;
}
}
}
public SongProgressGraphColumn()
{
Size = new Vector2(4, rows * 3);
for (int row = 0; row < rows * 3; row += 3)
{
drawableRows.Add(new Box
{
Size = new Vector2(2),
Position = new Vector2(0, row + 1)
});
Add(drawableRows[drawableRows.Count - 1]);
}
// Reverse drawableRows so when iterating through them they start at the bottom
drawableRows.Reverse();
}
}
public enum ColumnState
{
Lit,
Dimmed
}
}

View File

@ -333,7 +333,6 @@
<Compile Include="Screens\Select\Footer.cs" />
<Compile Include="Screens\Play\SongProgress.cs" />
<Compile Include="Screens\Play\SongProgressGraph.cs" />
<Compile Include="Screens\Play\SongProgressGraphColumn.cs" />
<Compile Include="Screens\Play\SongProgressBar.cs" />
<Compile Include="Screens\Play\PauseOverlay.cs" />
<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />