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mirror of https://github.com/ppy/osu.git synced 2025-01-15 07:22:55 +08:00

Merge remote-tracking branch 'upstream/master' into container-collection-readonlylist

This commit is contained in:
Dean Herbert 2017-07-12 13:07:23 +09:00
commit 0322e66c25
8 changed files with 37 additions and 88 deletions

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@ -8,9 +8,10 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
public class ReverseDepthFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
{ {
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer(); protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse(); protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
} }
} }

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@ -1,55 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// </summary>
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// This will compare the two hit objects in reverse order.
/// </summary>
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
}

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@ -1,13 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Caching; using osu.Framework.Caching;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -55,7 +53,22 @@ namespace osu.Game.Rulesets.Timing
/// </summary> /// </summary>
internal MultiplierControlPoint ControlPoint; internal MultiplierControlPoint ControlPoint;
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer(); protected override int Compare(Drawable x, Drawable y)
{
var xHitObject = x as DrawableHitObject;
var yHitObject = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
/// <summary> /// <summary>
/// Creates a new <see cref="DrawableTimingSection"/>. /// Creates a new <see cref="DrawableTimingSection"/>.

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@ -33,7 +33,20 @@ namespace osu.Game.Rulesets.Timing
set { visibleTimeRange.BindTo(value); } set { visibleTimeRange.BindTo(value); }
} }
protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer(); protected override int Compare(Drawable x, Drawable y)
{
var xSpeedAdjust = x as SpeedAdjustmentContainer;
var ySpeedAdjust = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
return CompareReverseChildID(x, y);
// Compare by start time
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
return i != 0 ? i : CompareReverseChildID(x, y);
}
/// <summary> /// <summary>
/// Hit objects that are to be re-processed on the next update. /// Hit objects that are to be re-processed on the next update.
@ -116,27 +129,5 @@ namespace osu.Game.Rulesets.Timing
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param> /// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns> /// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault(); private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
/// <summary>
/// Compares two speed adjustment containers by their control point start time, falling back to creation order
// if their control point start time is equal. This will compare the two speed adjustment containers in reverse order.
/// </summary>
private class SpeedAdjustmentContainerReverseStartTimeComparer : ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var speedAdjustmentX = x as SpeedAdjustmentContainer;
var speedAdjustmentY = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (speedAdjustmentX?.ControlPoint == null || speedAdjustmentY?.ControlPoint == null)
return base.Compare(x, y);
// Compare by start time
int i = speedAdjustmentY.ControlPoint.StartTime.CompareTo(speedAdjustmentX.ControlPoint.StartTime);
return i != 0 ? i : base.Compare(x, y);
}
}
} }
} }

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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Menu
/// </summary> /// </summary>
public Drawable CentreTarget; public Drawable CentreTarget;
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer(); protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse(); protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();

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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
iconsContainer = new ReverseDepthFillFlowContainer<ModIcon> iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.Options
Scale = new Vector2(1, 0), Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f), Colour = Color4.Black.Opacity(0.5f),
}, },
buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton> buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
{ {
Height = height, Height = height,
RelativePositionAxes = Axes.X, RelativePositionAxes = Axes.X,

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@ -190,7 +190,6 @@
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" /> <Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" /> <Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" /> <Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" /> <Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" /> <Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" /> <Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
@ -476,7 +475,7 @@
<Compile Include="Overlays\Direct\DirectListPanel.cs" /> <Compile Include="Overlays\Direct\DirectListPanel.cs" />
<Compile Include="Database\OnlineWorkingBeatmap.cs" /> <Compile Include="Database\OnlineWorkingBeatmap.cs" />
<Compile Include="Database\BeatmapOnlineInfo.cs" /> <Compile Include="Database\BeatmapOnlineInfo.cs" />
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" /> <Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
<Compile Include="Database\RankStatus.cs" /> <Compile Include="Database\RankStatus.cs" />
<Compile Include="Overlays\SearchableList\SearchableListHeader.cs" /> <Compile Include="Overlays\SearchableList\SearchableListHeader.cs" />
<Compile Include="Overlays\SearchableList\HeaderTabControl.cs" /> <Compile Include="Overlays\SearchableList\HeaderTabControl.cs" />