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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00

Replace usages of Wait with WaitSafely

This commit is contained in:
Dean Herbert 2022-01-03 17:02:15 +09:00
parent d4ea57c660
commit 031a40af6a
28 changed files with 76 additions and 50 deletions

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@ -13,3 +13,4 @@ M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.H
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.

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@ -6,6 +6,7 @@ using System.IO;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Tests.Resources;
@ -179,7 +180,7 @@ namespace osu.Game.Tests.Collections.IO
{
// intentionally spin this up on a separate task to avoid disposal deadlocks.
// see https://github.com/EventStore/EventStore/issues/1179
await Task.Run(() => osu.CollectionManager.Import(stream).Wait());
await Task.Factory.StartNew(() => osu.CollectionManager.Import(stream).WaitSafely(), TaskCreationOptions.LongRunning);
}
}
}

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@ -6,6 +6,7 @@ using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Models;
@ -104,7 +105,7 @@ namespace osu.Game.Tests.Database
liveBeatmap = beatmap.ToLive(realmFactory);
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
Debug.Assert(liveBeatmap != null);
@ -115,7 +116,7 @@ namespace osu.Game.Tests.Database
Assert.IsTrue(beatmap.IsValid);
Assert.IsFalse(beatmap.Hidden);
});
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
});
}
@ -133,7 +134,7 @@ namespace osu.Game.Tests.Database
liveBeatmap = beatmap.ToLive(realmFactory);
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
Debug.Assert(liveBeatmap != null);
@ -141,7 +142,7 @@ namespace osu.Game.Tests.Database
{
liveBeatmap.PerformWrite(beatmap => { beatmap.Hidden = true; });
liveBeatmap.PerformRead(beatmap => { Assert.IsTrue(beatmap.Hidden); });
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
});
}
@ -175,7 +176,7 @@ namespace osu.Game.Tests.Database
liveBeatmap = beatmap.ToLive(realmFactory);
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
Debug.Assert(liveBeatmap != null);
@ -195,7 +196,7 @@ namespace osu.Game.Tests.Database
var __ = liveBeatmap.Value;
});
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
});
}
@ -213,7 +214,7 @@ namespace osu.Game.Tests.Database
liveBeatmap = beatmap.ToLive(realmFactory);
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
Debug.Assert(liveBeatmap != null);
@ -223,7 +224,7 @@ namespace osu.Game.Tests.Database
{
var unused = liveBeatmap.Value;
});
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
});
}
@ -252,7 +253,7 @@ namespace osu.Game.Tests.Database
liveBeatmap = beatmap.ToLive(realmFactory);
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
Debug.Assert(liveBeatmap != null);

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@ -6,6 +6,7 @@ using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Game.Collections;
using osu.Game.Tests.Resources;
@ -58,7 +59,7 @@ namespace osu.Game.Tests
{
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely();
AddInternal(CollectionManager = new CollectionManager(Storage));
}

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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Online
public void TestTrackerRespectsSoftDeleting()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineID == testBeatmapSet.OnlineID)));
@ -114,12 +114,12 @@ namespace osu.Game.Tests.Online
public void TestTrackerRespectsChecksum()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable);
AddStep("import altered beatmap", () =>
{
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).WaitSafely();
});
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
@ -129,7 +129,7 @@ namespace osu.Game.Tests.Online
});
addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait());
AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely());
addAvailabilityCheckStep("locally available after re-import", BeatmapAvailability.LocallyAvailable);
}

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
@ -49,7 +50,7 @@ namespace osu.Game.Tests.Visual.Background
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
manager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Beatmap.SetDefault();
}

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@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.Collections
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
base.Content.AddRange(new Drawable[]
{

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
@ -33,7 +34,7 @@ namespace osu.Game.Tests.Visual.Menus
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()).Wait(), 5);
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()).WaitSafely(), 5);
AddStep("import beatmap with track", () =>
{

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@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -56,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);

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@ -8,6 +8,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -153,7 +154,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).Wait());
AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).WaitSafely());
createPlaylistWithBeatmaps(beatmap);

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@ -7,6 +7,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
@ -67,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
@ -505,7 +506,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("restore beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});

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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
beatmapSetInfo.Beatmaps.Add(beatmap);
}
manager.Import(beatmapSetInfo).Wait();
manager.Import(beatmapSetInfo).WaitSafely();
}
public override void SetUpSteps()

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@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -39,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
}

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -53,7 +54,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
});

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -58,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
});

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -41,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}
[SetUp]

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}
[SetUp]

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
manager.Import(beatmapSet).Wait();
manager.Import(beatmapSet).WaitSafely();
}
public override void SetUpSteps()

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -51,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
@ -82,7 +83,7 @@ namespace osu.Game.Tests.Visual.Navigation
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("press enter", () => InputManager.Key(Key.Enter));

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@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -172,7 +173,7 @@ namespace osu.Game.Tests.Visual.Navigation
private void importAndWaitForSongSelect()
{
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).WaitSafely());
PushAndConfirm(() => new TestPlaySongSelect());
AddUntilStep("beatmap updated", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineID == 241526);
}

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@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -70,7 +71,7 @@ namespace osu.Game.Tests.Visual.Navigation
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
@ -104,7 +105,7 @@ namespace osu.Game.Tests.Visual.Navigation
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
@ -138,7 +139,7 @@ namespace osu.Game.Tests.Visual.Navigation
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -142,7 +143,7 @@ namespace osu.Game.Tests.Visual.Playlists
modifiedBeatmap.HitObjects.Clear();
modifiedBeatmap.HitObjects.Add(new HitCircle { StartTime = 5000 });
manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet).Wait();
manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet).WaitSafely();
});
// Create the room using the real beatmap values.
@ -184,7 +185,7 @@ namespace osu.Game.Tests.Visual.Playlists
},
};
manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet).Wait();
manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet).WaitSafely();
});
AddUntilStep("match has correct beatmap", () => realHash == match.Beatmap.Value.BeatmapInfo.MD5Hash);

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -74,7 +75,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"Set beatmap", () =>
{
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
beatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
leaderboard.BeatmapInfo = beatmapInfo;
@ -175,7 +176,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"Load new scores via manager", () =>
{
foreach (var score in generateSampleScores(beatmapInfo()))
scoreManager.Import(score).Wait();
scoreManager.Import(score).WaitSafely();
});
}

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
base.Content.AddRange(new Drawable[]
{

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -256,7 +257,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).WaitSafely();
});
}
else
@ -670,7 +671,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
});
int previousSetID = 0;
@ -710,7 +711,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
});
DrawableCarouselBeatmapSet set = null;
@ -868,7 +869,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).Wait();
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).WaitSafely();
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
@ -898,7 +899,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
for (int i = 0; i < 10; i++)
manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).WaitSafely();
});
}

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@ -6,6 +6,7 @@ using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.API;
@ -75,7 +76,7 @@ namespace osu.Game.Screens.Play
api.Queue(req);
tcs.Task.Wait();
tcs.Task.WaitSafely();
return true;
void handleTokenFailure(Exception exception)

View File

@ -11,6 +11,7 @@ using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
@ -77,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void addUser(MultiplayerRoomUser user)
{
((IMultiplayerClient)this).UserJoined(user).Wait();
((IMultiplayerClient)this).UserJoined(user).WaitSafely();
// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
Scheduler.Update();
@ -93,7 +94,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
.Select(team => (teamID: team.ID, userCount: Room.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
.OrderBy(pair => pair.userCount)
.First().teamID;
((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).Wait();
((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).WaitSafely();
break;
}
}
@ -156,7 +157,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ChangeRoomState(MultiplayerRoomState.Open);
((IMultiplayerClient)this).ResultsReady();
FinishCurrentItem().Wait();
FinishCurrentItem().WaitSafely();
}
break;
@ -216,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Debug.Assert(Room != null);
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
changeMatchType(Room.Settings.MatchType).Wait();
changeMatchType(Room.Settings.MatchType).WaitSafely();
RoomJoined = true;
}