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Merge pull request #24475 from nanashi-1/add-rank-display
Add skinnable rank display
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commit
030acb153a
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osu.Game.Tests/Resources/Archives/modified-classic-20230809.osk
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osu.Game.Tests/Resources/Archives/modified-classic-20230809.osk
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osu.Game.Tests/Resources/Archives/modified-default-20230809.osk
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osu.Game.Tests/Resources/Archives/modified-default-20230809.osk
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@ -62,6 +62,10 @@ namespace osu.Game.Tests.Skins
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"Archives/modified-argon-20231108.osk",
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// Covers "Argon" performance points counter
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"Archives/modified-argon-20240305.osk",
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// Covers default rank display
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"Archives/modified-default-20230809.osk",
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// Covers legacy rank display
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"Archives/modified-classic-20230809.osk"
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};
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/// <summary>
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@ -0,0 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinnableRankDisplay : SkinnableHUDComponentTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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private Bindable<ScoreRank> rank => (Bindable<ScoreRank>)scoreProcessor.Rank;
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protected override Drawable CreateDefaultImplementation() => new DefaultRankDisplay();
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protected override Drawable CreateLegacyImplementation() => new LegacyRankDisplay();
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[Test]
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public void TestChangingRank()
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{
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AddStep("Set rank to SS Hidden", () => rank.Value = ScoreRank.XH);
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AddStep("Set rank to SS", () => rank.Value = ScoreRank.X);
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AddStep("Set rank to S Hidden", () => rank.Value = ScoreRank.SH);
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AddStep("Set rank to S", () => rank.Value = ScoreRank.S);
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AddStep("Set rank to A", () => rank.Value = ScoreRank.A);
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AddStep("Set rank to B", () => rank.Value = ScoreRank.B);
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AddStep("Set rank to C", () => rank.Value = ScoreRank.C);
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AddStep("Set rank to D", () => rank.Value = ScoreRank.D);
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AddStep("Set rank to F", () => rank.Value = ScoreRank.F);
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}
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}
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}
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@ -1,16 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Scoring;
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namespace osu.Game.Online.Leaderboards
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{
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public partial class UpdateableRank : ModelBackedDrawable<ScoreRank?>
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{
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protected override double TransformDuration => 600;
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protected override bool TransformImmediately => true;
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public ScoreRank? Rank
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{
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get => Model;
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@ -22,7 +25,17 @@ namespace osu.Game.Online.Leaderboards
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Rank = rank;
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}
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protected override Drawable CreateDrawable(ScoreRank? rank)
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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{
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return base.CreateDelayedLoadWrapper(createContentFunc, timeBeforeLoad)
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.With(w =>
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{
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w.Anchor = Anchor.Centre;
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w.Origin = Anchor.Centre;
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});
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}
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protected override Drawable? CreateDrawable(ScoreRank? rank)
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{
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if (rank.HasValue)
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{
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@ -35,5 +48,18 @@ namespace osu.Game.Online.Leaderboards
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return null;
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}
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protected override TransformSequence<Drawable> ApplyShowTransforms(Drawable drawable)
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{
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drawable.ScaleTo(1);
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return base.ApplyShowTransforms(drawable);
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}
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protected override TransformSequence<Drawable> ApplyHideTransforms(Drawable drawable)
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{
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drawable.ScaleTo(1.8f, TransformDuration, Easing.Out);
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return base.ApplyHideTransforms(drawable);
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}
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}
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}
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osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs
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osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class DefaultRankDisplay : Container, ISerialisableDrawable
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{
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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public bool UsesFixedAnchor { get; set; }
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private readonly UpdateableRank rank;
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public DefaultRankDisplay()
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{
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Size = new Vector2(70, 35);
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InternalChildren = new Drawable[]
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{
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rank = new UpdateableRank(Scoring.ScoreRank.X)
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{
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RelativeSizeAxes = Axes.Both
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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rank.Rank = scoreProcessor.Rank.Value;
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scoreProcessor.Rank.BindValueChanged(v => rank.Rank = v.NewValue);
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}
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}
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}
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63
osu.Game/Skinning/LegacyRankDisplay.cs
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63
osu.Game/Skinning/LegacyRankDisplay.cs
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@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public partial class LegacyRankDisplay : CompositeDrawable, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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[Resolved]
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private ISkinSource source { get; set; } = null!;
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private readonly Sprite rank;
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public LegacyRankDisplay()
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{
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AutoSizeAxes = Axes.Both;
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AddInternal(rank = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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protected override void LoadComplete()
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{
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scoreProcessor.Rank.BindValueChanged(v =>
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{
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var texture = source.GetTexture($"ranking-{v.NewValue}-small");
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rank.Texture = texture;
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if (texture != null)
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{
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var transientRank = new Sprite
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{
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Texture = texture,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BypassAutoSizeAxes = Axes.Both,
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};
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AddInternal(transientRank);
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transientRank.FadeOutFromOne(500, Easing.Out)
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.ScaleTo(new Vector2(1.625f), 500, Easing.Out)
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.Expire();
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}
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}, true);
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FinishTransforms(true);
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}
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}
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}
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