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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:33:20 +08:00

Fix minor issues with alpha fading at edges.

This commit is contained in:
Thomas Müller 2016-11-22 21:58:46 +01:00
parent 5cf5e8c80c
commit 030a20a3f2
2 changed files with 8 additions and 12 deletions

View File

@ -22,16 +22,14 @@ namespace osu.Game.Beatmaps.Drawable
public Panel() public Panel()
{ {
Height = MAX_HEIGHT; Height = MAX_HEIGHT;
Masking = true;
CornerRadius = 10;
BorderColour = new Color4(221, 255, 255, 255);
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AddInternal(nestedContainer = new Container AddInternal(nestedContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
BorderColour = new Color4(221, 255, 255, 255),
}); });
} }
@ -77,9 +75,8 @@ namespace osu.Game.Beatmaps.Drawable
protected virtual void Selected() protected virtual void Selected()
{ {
BorderThickness = 2.5f; nestedContainer.BorderThickness = 2.5f;
nestedContainer.EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffect
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150), Colour = new Color4(130, 204, 255, 150),
@ -90,9 +87,8 @@ namespace osu.Game.Beatmaps.Drawable
protected virtual void Deselected() protected virtual void Deselected()
{ {
BorderThickness = 0; nestedContainer.BorderThickness = 0;
nestedContainer.EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffect
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
Offset = new Vector2(1), Offset = new Vector2(1),

View File

@ -176,7 +176,7 @@ namespace osu.Game.Screens.Select
float halfHeight = drawHeight / 2; float halfHeight = drawHeight / 2;
foreach (Panel panel in scrollableContent.Children) foreach (Panel panel in scrollableContent.Children)
{ {
float panelDrawY = panel.Position.Y - Current; float panelDrawY = panel.Position.Y - Current + panel.DrawHeight / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight); float dist = Math.Abs(1f - panelDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential // Setting the origin position serves as an additive position on top of potential