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https://github.com/ppy/osu.git
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Use WaitSafely()
in tests where it was not already being used
This commit is contained in:
parent
b581ca14cc
commit
02f58a82fc
@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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@ -71,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
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AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
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{
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{
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QueueMode = QueueMode.AllPlayers
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QueueMode = QueueMode.AllPlayers
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}));
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}).WaitSafely());
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AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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}
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}
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@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
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importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
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});
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});
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AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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}
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}
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[Test]
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[Test]
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@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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addItemStep();
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addItemStep();
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addItemStep();
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addItemStep();
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
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assertItemInHistoryListStep(1, 0);
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assertItemInHistoryListStep(1, 0);
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assertItemInQueueListStep(2, 0);
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assertItemInQueueListStep(2, 0);
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assertItemInQueueListStep(3, 1);
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assertItemInQueueListStep(3, 1);
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
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assertItemInHistoryListStep(2, 0);
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assertItemInHistoryListStep(2, 0);
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assertItemInHistoryListStep(1, 1);
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assertItemInHistoryListStep(1, 1);
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assertItemInQueueListStep(3, 0);
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assertItemInQueueListStep(3, 0);
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
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assertItemInHistoryListStep(3, 0);
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assertItemInHistoryListStep(3, 0);
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assertItemInHistoryListStep(2, 1);
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assertItemInHistoryListStep(2, 1);
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@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestListsClearedWhenRoomLeft()
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public void TestListsClearedWhenRoomLeft()
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{
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{
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addItemStep();
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addItemStep();
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
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AddStep("leave room", () => RoomManager.PartRoom());
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AddStep("leave room", () => RoomManager.PartRoom());
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AddUntilStep("wait for room part", () => !RoomJoined);
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AddUntilStep("wait for room part", () => !RoomJoined);
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@ -65,13 +65,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
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importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
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});
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});
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AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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}
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}
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[Test]
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[Test]
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public void TestDeleteButtonAlwaysVisibleForHost()
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public void TestDeleteButtonAlwaysVisibleForHost()
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{
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{
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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[Test]
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public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
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public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
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{
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{
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
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AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
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@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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[Test]
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public void TestCurrentItemDoesNotHaveDeleteButton()
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public void TestCurrentItemDoesNotHaveDeleteButton()
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{
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{
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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assertDeleteButtonVisibility(0, false);
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assertDeleteButtonVisibility(0, false);
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assertDeleteButtonVisibility(1, true);
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assertDeleteButtonVisibility(1, true);
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => Client.FinishCurrentItem().WaitSafely());
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AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
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AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
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AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
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AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
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@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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BeatmapID = importedBeatmap.OnlineID,
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BeatmapID = importedBeatmap.OnlineID,
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});
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});
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Client.AddUserPlaylistItem(userId(), item);
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Client.AddUserPlaylistItem(userId(), item).WaitSafely();
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itemId = item.ID;
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itemId = item.ID;
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});
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});
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@ -143,7 +143,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
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AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
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{
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{
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MatchType = MatchType.TeamVersus
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MatchType = MatchType.TeamVersus
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}));
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}).WaitSafely());
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AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
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AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
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}
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}
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