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Merge pull request #3736 from smoogipoo/inter-column-movements

Implement inter-column note movements
This commit is contained in:
Dean Herbert 2018-11-30 14:48:57 +09:00 committed by GitHub
commit 02ef187c04
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GPG Key ID: 4AEE18F83AFDEB23
23 changed files with 277 additions and 74 deletions

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@ -46,5 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public int TotalColumns => 1;
}
}

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@ -2,14 +2,37 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
private readonly Column column;
protected ManiaSelectionBlueprintTestCase()
{
Add(column = new Column(0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.OrangeRed,
Clock = new FramedClock(new StopwatchClock()), // No scroll
});
}
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public int TotalColumns => 1;
}
}

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@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : SelectionBlueprint
{
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
protected IClock EditorClock { get; private set; }
@ -22,6 +25,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
@ -41,27 +47,22 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
}
public override void AdjustPosition(DragEvent dragEvent)
protected override bool OnMouseDown(MouseDownEvent e)
{
var objectParent = HitObject.Parent;
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
HitObject.Y += dragEvent.Delta.Y;
return base.OnMouseDown(e);
}
float targetPosition;
protected override bool OnDrag(DragEvent e)
{
var result = base.OnDrag(e);
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -HitObject.Position.Y;
else
targetPosition = HitObject.Position.Y;
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
HitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
objectParent.DrawHeight);
return result;
}
public override void Show()

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@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Edit
public interface IManiaHitObjectComposer
{
Column ColumnAt(Vector2 screenSpacePosition);
int TotalColumns { get; }
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
@ -38,6 +39,8 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
{
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
@ -54,6 +57,8 @@ namespace osu.Game.Rulesets.Mania.Edit
new HoldNoteCompositionTool()
};
public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)

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@ -0,0 +1,125 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaSelectionHandler : SelectionHandler
{
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
private IClock editorClock;
[BackgroundDependencyLoader]
private void load(IAdjustableClock clock)
{
editorClock = clock;
}
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
{
adjustOrigins((ManiaSelectionBlueprint)blueprint);
performDragMovement(dragEvent);
performColumnMovement(dragEvent);
base.HandleDrag(blueprint, dragEvent);
}
/// <summary>
/// Ensures that the position of hitobjects remains centred to the mouse position.
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
/// </summary>
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
private void adjustOrigins(ManiaSelectionBlueprint reference)
{
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = targetPosition - referenceParent.DrawHeight;
float movementDelta = targetPosition - reference.HitObject.Position.Y;
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
b.HitObject.Y += movementDelta;
}
private void performDragMovement(DragEvent dragEvent)
{
foreach (var b in SelectedBlueprints)
{
var hitObject = b.HitObject;
var objectParent = (HitObjectContainer)hitObject.Parent;
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
hitObject.Y += dragEvent.Delta.Y;
float targetPosition;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -hitObject.Position.Y;
else
targetPosition = hitObject.Position.Y;
objectParent.Remove(hitObject);
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
editorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
objectParent.DrawHeight);
objectParent.Add(hitObject);
}
}
private void performColumnMovement(DragEvent dragEvent)
{
var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
if (lastColumn == null || currentColumn == null)
return;
int columnDelta = currentColumn.Index - lastColumn.Index;
if (columnDelta == 0)
return;
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
{
if (obj.Column < minColumn)
minColumn = obj.Column;
if (obj.Column > maxColumn)
maxColumn = obj.Column;
}
columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
@ -8,7 +9,13 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public virtual int Column { get; set; }
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
public virtual int Column
{
get => ColumnBindable;
set => ColumnBindable.Value = value;
}
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
}

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@ -145,11 +145,13 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjectContainer.Add(hitObject);
}
public override void Remove(DrawableHitObject h)
public override bool Remove(DrawableHitObject h)
{
h.OnNewResult -= OnNewResult;
if (!base.Remove(h))
return false;
HitObjectContainer.Remove(h);
h.OnNewResult -= OnNewResult;
return true;
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
public override void Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
@ -86,6 +86,11 @@ namespace osu.Game.Rulesets.Mania.UI
return found;
}
/// <summary>
/// Retrieves the total amount of columns across all stages in this playfield.
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Count);
private ManiaStage getStageByColumn(int column)
{
int sum = 0;

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@ -156,18 +156,29 @@ namespace osu.Game.Rulesets.Mania.UI
public override void Add(DrawableHitObject h)
{
var maniaObject = (ManiaHitObject)h.HitObject;
int columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Add(h);
int columnIndex = -1;
maniaObject.ColumnBindable.BindValueChanged(_ =>
{
if (columnIndex != -1)
Columns.ElementAt(columnIndex).Remove(h);
columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Add(h);
}, true);
h.OnNewResult += OnNewResult;
}
public override void Remove(DrawableHitObject h)
public override bool Remove(DrawableHitObject h)
{
var maniaObject = (ManiaHitObject)h.HitObject;
int columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Remove(h);
h.OnNewResult -= OnNewResult;
return true;
}
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -16,7 +15,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
: base(hitObject)
{
}
public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -10,13 +9,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
{
private readonly Slider slider;
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
: base(hitObject)
{
this.slider = slider;
InternalChild = new SliderCirclePiece(slider, position);
Select();
@ -24,7 +19,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -20,10 +19,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
public override void AdjustPosition(DragEvent dragEvent)
{
// Spinners don't support position adjustments
}
}
}

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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Edit
new SpinnerCompositionTool()
};
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)

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@ -0,0 +1,30 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : SelectionHandler
{
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
{
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
h.Position += dragEvent.Delta;
}
base.HandleDrag(blueprint, dragEvent);
}
}
}

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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SelectionBox),
typeof(SelectionHandler),
typeof(DragBox),
typeof(HitObjectComposer),
typeof(OsuHitObjectComposer),

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@ -171,10 +171,9 @@ namespace osu.Game.Rulesets.Edit
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
/// <summary>
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
/// and handles hitobject pattern adjustments.
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public virtual SelectionBox CreateSelectionBox() => new SelectionBox();
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
/// </summary>
public event Action<DragEvent> DragRequested;
public event Action<SelectionBlueprint, DragEvent> DragRequested;
/// <summary>
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
@ -130,12 +130,10 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnDrag(DragEvent e)
{
DragRequested?.Invoke(e);
DragRequested?.Invoke(this, e);
return true;
}
public abstract void AdjustPosition(DragEvent dragEvent);
/// <summary>
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
/// </summary>

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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.UI
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual void Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.

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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private Container<PlacementBlueprint> placementBlueprintContainer;
private PlacementBlueprint currentPlacement;
private SelectionBox selectionBox;
private SelectionHandler selectionHandler;
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
@ -37,16 +37,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load()
{
selectionBox = composer.CreateSelectionBox();
selectionBox.DeselectAll = deselectAll;
selectionHandler = composer.CreateSelectionHandler();
selectionHandler.DeselectAll = deselectAll;
var dragBox = new DragBox(select);
dragBox.DragEnd += () => selectionBox.UpdateVisibility();
dragBox.DragEnd += () => selectionHandler.UpdateVisibility();
InternalChildren = new[]
{
dragBox,
selectionBox,
selectionHandler,
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
dragBox.CreateProxy()
@ -168,19 +168,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onBlueprintSelected(SelectionBlueprint blueprint)
{
selectionBox.HandleSelected(blueprint);
selectionHandler.HandleSelected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 1);
}
private void onBlueprintDeselected(SelectionBlueprint blueprint)
{
selectionBox.HandleDeselected(blueprint);
selectionHandler.HandleDeselected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 0);
}
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{

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@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Masking = true,
BorderColour = Color4.White,
BorderThickness = SelectionBox.BORDER_RADIUS,
BorderThickness = SelectionHandler.BORDER_RADIUS,
Child = new Box
{
RelativeSizeAxes = Axes.Both,

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@ -12,26 +12,31 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public class SelectionBox : CompositeDrawable
public class SelectionHandler : CompositeDrawable
{
public const float BORDER_RADIUS = 2;
protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
private readonly List<SelectionBlueprint> selectedBlueprints;
protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
private Drawable outline;
[Resolved]
private IPlacementHandler placementHandler { get; set; }
public SelectionBox()
public SelectionHandler()
{
selectedBlueprints = new List<SelectionBlueprint>();
@ -59,12 +64,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
#region User Input Handling
public void HandleDrag(DragEvent dragEvent)
/// <summary>
/// Handles the selected <see cref="DrawableHitObject"/>s being dragged.
/// </summary>
/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
/// <param name="dragEvent">The drag event.</param>
public virtual void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
{
// Todo: Various forms of snapping
foreach (var blueprint in selectedBlueprints)
blueprint.AdjustPosition(dragEvent);
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -90,19 +96,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Bind an action to deselect all selected blueprints.
/// </summary>
public Action DeselectAll { private get; set; }
internal Action DeselectAll { private get; set; }
/// <summary>
/// Handle a blueprint becoming selected.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
internal void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
/// <summary>
/// Handle a blueprint becoming deselected.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
public void HandleDeselected(SelectionBlueprint blueprint)
internal void HandleDeselected(SelectionBlueprint blueprint)
{
selectedBlueprints.Remove(blueprint);
@ -115,7 +121,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Handle a blueprint requesting selection.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
{
if (state.Keyboard.ControlPressed)
{
@ -139,7 +145,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
#endregion
/// <summary>
/// Updates whether this <see cref="SelectionBox"/> is visible.
/// Updates whether this <see cref="SelectionHandler"/> is visible.
/// </summary>
internal void UpdateVisibility()
{

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@ -24,4 +24,4 @@
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
</ItemGroup>
</Project>
</Project>