diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index edfb8186bb..f3676baf80 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -10,6 +10,7 @@ using ManagedBass.Fx; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -83,7 +84,7 @@ namespace osu.Game.Screens.Play Content, redFlashLayer = new Box { - Colour = Color4.Red, + Colour = Color4.Red.Opacity(0.6f), RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Depth = float.MinValue,