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Tidy up how subpanels are handled in SettingsOverlay
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53b2245330
commit
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@ -8,13 +8,12 @@ using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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public class SettingsOverlay : SettingsPanel
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public class SettingsOverlay : SettingsPanel
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{
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{
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private readonly KeyBindingPanel keyBindingPanel;
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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{
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{
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new GeneralSection(),
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new GeneralSection(),
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@ -22,29 +21,37 @@ namespace osu.Game.Overlays
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new GameplaySection(),
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new GameplaySection(),
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new AudioSection(),
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new AudioSection(),
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new SkinSection(),
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new SkinSection(),
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new InputSection(keyBindingPanel),
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new InputSection(createSubPanel(new KeyBindingPanel())),
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new OnlineSection(),
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new OnlineSection(),
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new MaintenanceSection(),
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new MaintenanceSection(),
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new DebugSection(),
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new DebugSection(),
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};
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};
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private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();
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protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
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protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
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protected override Drawable CreateFooter() => new SettingsFooter();
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protected override Drawable CreateFooter() => new SettingsFooter();
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public SettingsOverlay()
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public SettingsOverlay()
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: base(true)
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: base(true)
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{
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{
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keyBindingPanel = new KeyBindingPanel
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{
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Depth = 1,
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Anchor = Anchor.TopRight,
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};
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keyBindingPanel.StateChanged += keyBindingPanelStateChanged;
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}
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}
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public override bool AcceptsFocus => keyBindingPanel.State != Visibility.Visible;
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public override bool AcceptsFocus => subPanels.All(s => s.State != Visibility.Visible);
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private void keyBindingPanelStateChanged(Visibility visibility)
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private T createSubPanel<T>(T subPanel)
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where T : SettingsSubPanel
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{
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subPanel.Depth = 1;
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subPanel.Anchor = Anchor.TopRight;
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subPanel.StateChanged += subPanelStateChanged;
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subPanels.Add(subPanel);
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return subPanel;
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}
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private void subPanelStateChanged(Visibility visibility)
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{
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{
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switch (visibility)
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switch (visibility)
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{
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{
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@ -66,12 +73,13 @@ namespace osu.Game.Overlays
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}
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}
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}
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}
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protected override float ExpandedPosition => keyBindingPanel.State == Visibility.Visible ? -WIDTH : base.ExpandedPosition;
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protected override float ExpandedPosition => subPanels.Any(s => s.State == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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ContentContainer.Add(keyBindingPanel);
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foreach (var s in subPanels)
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ContentContainer.Add(s);
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}
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}
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}
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}
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}
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}
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