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Allow constructing arbitrary hitobject types
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parent
e0ba35db75
commit
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@ -35,24 +35,24 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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[Test]
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public void TestAddSingleHitObject()
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public void TestAddSingleHitCircle()
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{
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addObjects(() => new[] { new HitCircle { Position = new Vector2(100, 100) } });
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addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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}
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[Test]
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public void TestRemoveSingleHitObject()
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public void TestRemoveSingleHitCircle()
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{
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DrawableOsuHitObject obj = null;
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addObjects(() => new[] { new HitCircle { Position = new Vector2(100, 100) } }, o => obj = o);
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addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } }, o => obj = o);
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removeObject(() => obj);
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}
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[Test]
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public void TestAddMultipleHitObjects()
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public void TestAddMultipleHitCircles()
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{
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addObjects(() => new[]
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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@ -63,13 +63,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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[Test]
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public void TestRemoveEndObject()
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public void TestRemoveEndHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new[]
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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@ -82,13 +82,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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[Test]
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public void TestRemoveStartObject()
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public void TestRemoveStartHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new[]
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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@ -101,13 +101,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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[Test]
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public void TestRemoveMiddleObject()
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public void TestRemoveMiddleHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new[]
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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@ -120,13 +120,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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[Test]
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public void TestMoveHitObject()
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public void TestMoveHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new[]
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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@ -138,22 +138,38 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("move hitobject", () => objects[2].HitObject.Position = new Vector2(300, 100));
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}
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private void addObjects(Func<HitCircle[]> ctorFunc, Action<DrawableOsuHitObject> storeFunc = null)
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private void addObjects(Func<OsuHitObject[]> ctorFunc, Action<DrawableOsuHitObject> storeFunc = null)
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{
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AddStep("add hitobjects", () =>
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{
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var circles = ctorFunc();
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var objects = ctorFunc();
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for (int i = 0; i < circles.Length; i++)
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for (int i = 0; i < objects.Length; i++)
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{
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circles[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
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circles[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
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objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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var drawableCircle = new DrawableHitCircle(circles[i]);
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hitObjectContainer.Add(drawableCircle);
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followPointRenderer.AddFollowPoints(drawableCircle);
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DrawableOsuHitObject drawableObject = null;
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storeFunc?.Invoke(drawableCircle);
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switch (objects[i])
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{
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case HitCircle circle:
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drawableObject = new DrawableHitCircle(circle);
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break;
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case Slider slider:
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drawableObject = new DrawableSlider(slider);
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break;
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case Spinner spinner:
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drawableObject = new DrawableSpinner(spinner);
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break;
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}
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hitObjectContainer.Add(drawableObject);
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followPointRenderer.AddFollowPoints(drawableObject);
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storeFunc?.Invoke(drawableObject);
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}
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});
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}
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