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Merge branch 'master' into change-clickable-avatars-tooltip-for-usergrid

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Dean Herbert 2023-11-09 18:19:23 +09:00 committed by GitHub
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42 changed files with 694 additions and 200 deletions

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@ -70,7 +70,7 @@ namespace osu.Android
},
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableMouseButtons,
LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons),
},
});

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@ -94,16 +94,16 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize) * userScale);
AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize));
AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == 1);
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == userScale);
}
[Test]

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@ -133,8 +133,11 @@ namespace osu.Game.Rulesets.Osu.Tests
}
[Test]
public void TestSimpleInput()
public void TestSimpleInput([Values] bool disableMouseButtons)
{
// OsuSetting.MouseDisableButtons should not affect touch taps
AddStep($"{(disableMouseButtons ? "disable" : "enable")} mouse buttons", () => config.SetValue(OsuSetting.MouseDisableButtons, disableMouseButtons));
beginTouch(TouchSource.Touch1);
assertKeyCounter(1, 0);
@ -468,7 +471,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestInputWhileMouseButtonsDisabled()
{
AddStep("Disable mouse buttons", () => config.SetValue(OsuSetting.MouseDisableButtons, true));
AddStep("Disable gameplay taps", () => config.SetValue(OsuSetting.TouchDisableGameplayTaps, true));
beginTouch(TouchSource.Touch1);
@ -620,6 +623,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Release all touches", () =>
{
config.SetValue(OsuSetting.MouseDisableButtons, false);
config.SetValue(OsuSetting.TouchDisableGameplayTaps, false);
foreach (TouchSource source in InputManager.CurrentState.Touch.ActiveSources)
InputManager.EndTouch(new Touch(source, osuInputManager.ScreenSpaceDrawQuad.Centre));
});

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@ -1,38 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
{
private ManualOsuInputManager osuInputManager = null!;
private CursorContainer cursor = null!;
private ResumeOverlay resume = null!;
private bool resumeFired;
private OsuConfigManager localConfig = null!;
[Cached]
private GameplayState gameplayState;
public TestSceneResumeOverlay()
{
ManualOsuInputManager osuInputManager;
CursorContainer cursor;
ResumeOverlay resume;
gameplayState = TestGameplayState.Create(new OsuRuleset());
}
bool resumeFired = false;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
protected override void LoadComplete()
{
base.LoadComplete();
AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v));
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
Children = new Drawable[]
{
cursor = new CursorContainer(),
resume = new OsuResumeOverlay
{
GameplayCursor = cursor
},
}
};
gameplayState.Beatmap.Difficulty.CircleSize = val;
SetUp();
});
resume.ResumeAction = () => resumeFired = true;
AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v));
}
[SetUp]
public void SetUp() => Schedule(loadContent);
[TestCase(1)]
[TestCase(0.5f)]
[TestCase(2)]
public void TestResume(float cursorSize)
{
AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize));
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("show", () => resume.Show());
@ -41,11 +72,39 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("move mouse just out of range", () =>
{
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1));
});
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse just within range", () =>
{
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1));
});
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
}
private void loadContent()
{
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
resumeFired = false;
resume.ResumeAction = () => resumeFired = true;
}
private partial class ManualOsuInputManager : OsuInputManager
{
public ManualOsuInputManager(RulesetInfo ruleset)

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@ -4,12 +4,16 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -18,30 +22,42 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public partial class OsuCursor : SkinReloadableDrawable
{
private const float size = 28;
public const float SIZE = 28;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private bool cursorExpand;
private SkinnableDrawable cursorSprite;
private Container cursorScaleContainer = null!;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
public IBindable<float> CursorScale => cursorScale;
private readonly Bindable<float> cursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale = null!;
private Bindable<bool> autoCursorScale = null!;
[Resolved(canBeNull: true)]
private GameplayState state { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
public OsuCursor()
{
Origin = Anchor.Centre;
Size = new Vector2(size);
}
protected override void SkinChanged(ISkinSource skin)
{
cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
Size = new Vector2(SIZE);
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Container
InternalChild = cursorScaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
@ -52,10 +68,39 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre,
}
};
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateCursorScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateCursorScale();
cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true);
}
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
protected override void LoadComplete()
{
base.LoadComplete();
calculateCursorScale();
}
private void calculateCursorScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && state != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
}
cursorScale.Value = scale;
}
protected override void SkinChanged(ISkinSource skin)
{
cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
}
public void Expand()
{
@ -66,6 +111,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
/// </summary>
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private partial class DefaultCursor : OsuCursorSprite
{
public DefaultCursor()
@ -83,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = size / 6,
BorderThickness = SIZE / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffectParameters
{
@ -105,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = size / 3,
BorderThickness = SIZE / 3,
BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[]
{

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@ -11,11 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
@ -23,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public partial class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
{
public new OsuCursor ActiveCursor => (OsuCursor)base.ActiveCursor;
protected override Drawable CreateCursor() => new OsuCursor();
protected override Container<Drawable> Content => fadeContainer;
@ -33,13 +32,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail;
public IBindable<float> CursorScale => cursorScale;
private readonly Bindable<float> cursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly CursorRippleVisualiser rippleVisualiser;
public OsuCursorContainer()
@ -56,12 +48,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
};
}
[Resolved(canBeNull: true)]
private GameplayState state { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager rulesetConfig)
{
@ -74,46 +60,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale.BindValueChanged(e =>
ActiveCursor.CursorScale.BindValueChanged(e =>
{
var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
rippleVisualiser.CursorScale = newScale;
cursorTrail.Scale = newScale;
}, true);
calculateScale();
}
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
/// </summary>
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && state != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
}
cursorScale.Value = scale;
var newScale = new Vector2(scale);
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
cursorTrail.Scale = newScale;
}
private int downCount;
@ -121,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void updateExpandedState()
{
if (downCount > 0)
(ActiveCursor as OsuCursor)?.Expand();
ActiveCursor.Expand();
else
(ActiveCursor as OsuCursor)?.Contract();
ActiveCursor.Contract();
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
@ -160,13 +113,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn()
{
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
ActiveCursor.ScaleTo(1f, 400, Easing.OutQuint);
}
protected override void PopOut()
{
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
}
private partial class DefaultCursorTrail : CursorTrail

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@ -5,7 +5,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -14,7 +13,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.UI
private OsuClickToResumeCursor clickToResumeCursor;
private OsuCursorContainer localCursorContainer;
private IBindable<float> localCursorScale;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
@ -49,13 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI
clickToResumeCursor.Appear();
if (localCursorContainer == null)
{
Add(localCursorContainer = new OsuCursorContainer());
localCursorScale = new BindableFloat();
localCursorScale.BindTo(localCursorContainer.CursorScale);
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
}
}
protected override void PopOut()
@ -98,7 +89,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (!IsHovered) return false;
if (!IsHovered)
return false;
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly OsuInputManager osuInputManager;
private Bindable<bool> mouseDisabled = null!;
private Bindable<bool> tapsDisabled = null!;
public OsuTouchInputMapper(OsuInputManager inputManager)
{
@ -43,9 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
// The mouse button disable setting affects touch. It's a bit weird.
// This is mostly just doing the same as what is done in RulesetInputManager to match behaviour.
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
tapsDisabled = config.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps);
}
// Required to handle touches outside of the playfield when screen scaling is enabled.
@ -64,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI
: OsuAction.LeftButton;
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !tapsDisabled.Value && trackedTouches.All(t => t.Action != action);
// If we can actually accept as an action, check whether this tap was on a circle's receptor.
// This case gets special handling to allow for empty-space stream tapping.

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@ -54,7 +54,9 @@ namespace osu.Game.Tests.Skins
// Covers key counters
"Archives/modified-argon-pro-20230618.osk",
// Covers "Argon" health display
"Archives/modified-argon-pro-20231001.osk"
"Archives/modified-argon-pro-20231001.osk",
// Covers player name text component.
"Archives/modified-argon-20231106.osk",
};
/// <summary>

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@ -31,19 +31,66 @@ namespace osu.Game.Tests.Visual.Gameplay
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(72.7f),
Children = new KeyCounterDisplay[]
Spacing = new Vector2(20),
Children = new Drawable[]
{
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
},
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1, -1)
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
Scale = new Vector2(1, -1)
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Spacing = new Vector2(20),
Children = new Drawable[]
{
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = -90,
},
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = 90,
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = -90,
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Rotation = 90,
},
}
},
}
}
};
@ -77,8 +124,15 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Disable counting", () => controller.IsCounting.Value = false);
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2);
AddStep("Enable counting", () => controller.IsCounting.Value = true);
addPressKeyStep(100);
addPressKeyStep(1000);
void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
void addPressKeyStep(int repeat = 1) => AddStep($"Press {testKey} key {repeat} times", () =>
{
for (int i = 0; i < repeat; i++)
InputManager.Key(testKey);
});
}
}
}

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@ -6,11 +6,13 @@ using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
@ -232,6 +234,35 @@ namespace osu.Game.Tests.Visual.Navigation
() => Is.EqualTo(beatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0).ID));
}
[Test]
public void TestCreateNewDifficultyOnNonExistentBeatmap()
{
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEdit.Invoke());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddStep("click on file", () =>
{
var item = getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value.ToString() == "File");
item.TriggerClick();
});
AddStep("click on create new difficulty", () =>
{
var item = getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value.ToString() == "Create new difficulty");
item.TriggerClick();
});
AddStep("click on catch", () =>
{
var item = getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value.ToString() == "osu!catch");
item.TriggerClick();
});
AddAssert("save dialog displayed", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is SaveRequiredPopupDialog);
AddStep("press save", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog!.PerformOkAction());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddAssert("editor beatmap uses catch ruleset", () => getEditorBeatmap().BeatmapInfo.Ruleset.ShortName == "fruits");
}
private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;

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@ -17,18 +17,16 @@ namespace osu.Game.Tests.Visual.Online
{
BarGraph graph;
Children = new[]
Child = graph = new BarGraph
{
graph = new BarGraph
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.5f),
},
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.5f),
};
AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Select(i => (float)i));
AddStep("small values", () => graph.Values = Enumerable.Range(1, 10).Select(i => i * 0.01f).Concat(new[] { 100f }));
AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).Select(i => (float)i));
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().Select(i => (float)i));
AddStep("empty values", () => graph.Values = Array.Empty<float>());
@ -36,6 +34,14 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Top to bottom", () => graph.Direction = BarDirection.TopToBottom);
AddStep("Left to right", () => graph.Direction = BarDirection.LeftToRight);
AddStep("Right to left", () => graph.Direction = BarDirection.RightToLeft);
AddToggleStep("Toggle movement", enabled =>
{
if (enabled)
graph.MoveToY(-10, 1000).Then().MoveToY(10, 1000).Loop();
else
graph.ClearTransforms();
});
}
}
}

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@ -108,6 +108,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.MouseDisableWheel, false);
SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay);
SetDefault(OsuSetting.TouchDisableGameplayTaps, false);
// Graphics
SetDefault(OsuSetting.ShowFpsDisplay, false);
@ -330,6 +332,10 @@ namespace osu.Game.Configuration
ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow,
/// <summary>
/// Disables mouse buttons clicks during gameplay.
/// </summary>
MouseDisableButtons,
MouseDisableWheel,
ConfineMouseMode,
@ -408,6 +414,7 @@ namespace osu.Game.Configuration
EditorLimitedDistanceSnap,
ReplaySettingsOverlay,
AutomaticallyDownloadMissingBeatmaps,
EditorShowSpeedChanges
EditorShowSpeedChanges,
TouchDisableGameplayTaps,
}
}

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@ -162,7 +162,7 @@ namespace osu.Game.Graphics
return Pink1;
case ModType.System:
return Gray7;
return Yellow;
default:
throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type");

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@ -145,6 +145,13 @@ namespace osu.Game.Graphics.UserInterface
float barHeight = drawSize.Y * ((direction == BarDirection.TopToBottom || direction == BarDirection.BottomToTop) ? lengths[i] : barBreadth);
float barWidth = drawSize.X * ((direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft) ? lengths[i] : barBreadth);
if (barHeight == 0 || barWidth == 0)
continue;
// Apply minimum sizing to hide the fact that we don't have fractional anti-aliasing.
barHeight = Math.Max(barHeight, 1.5f);
barWidth = Math.Max(barWidth, 1.5f);
Vector2 topLeft;
switch (direction)

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@ -40,14 +40,14 @@ namespace osu.Game.Localisation
public static LocalisableString DisableMouseWheelVolumeAdjust => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust"), @"Disable mouse wheel adjusting volume during gameplay");
/// <summary>
/// "Volume can still be adjusted using the mouse wheel by holding "Alt""
/// "Volume can still be adjusted using the mouse wheel by holding &quot;Alt&quot;"
/// </summary>
public static LocalisableString DisableMouseWheelVolumeAdjustTooltip => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust_tooltip"), @"Volume can still be adjusted using the mouse wheel by holding ""Alt""");
/// <summary>
/// "Disable mouse buttons during gameplay"
/// "Disable clicks during gameplay"
/// </summary>
public static LocalisableString DisableMouseButtons => new TranslatableString(getKey(@"disable_mouse_buttons"), @"Disable mouse buttons during gameplay");
public static LocalisableString DisableClicksDuringGameplay => new TranslatableString(getKey(@"disable_clicks"), @"Disable clicks during gameplay");
/// <summary>
/// "Enable high precision mouse to adjust sensitivity"

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class TouchSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.TouchSettings";
/// <summary>
/// "Touch"
/// </summary>
public static LocalisableString Touch => new TranslatableString(getKey(@"touch"), @"Touch");
/// <summary>
/// "Disable taps during gameplay"
/// </summary>
public static LocalisableString DisableTapsDuringGameplay => new TranslatableString(getKey(@"disable_taps_during_gameplay"), @"Disable taps during gameplay");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.IO.Network;
namespace osu.Game.Online.API.Requests
{
public class GetKudosuRankingsRequest : APIRequest<GetKudosuRankingsResponse>
{
private readonly int page;
public GetKudosuRankingsRequest(int page = 1)
{
this.page = page;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.AddParameter(@"page", page.ToString());
return req;
}
protected override string Target => @"rankings/kudosu";
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetKudosuRankingsResponse
{
[JsonProperty("ranking")]
public List<APIUser> Users = null!;
}
}

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@ -34,20 +34,15 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"previous_usernames")]
public string[] PreviousUsernames;
private CountryCode? countryCode;
[JsonProperty(@"country_code")]
private string countryCodeString;
public CountryCode CountryCode
{
get => countryCode ??= (Enum.TryParse(country?.Code, out CountryCode result) ? result : default);
set => countryCode = value;
get => Enum.TryParse(countryCodeString, out CountryCode result) ? result : CountryCode.Unknown;
set => countryCodeString = value.ToString();
}
#pragma warning disable 649
[CanBeNull]
[JsonProperty(@"country")]
private Country country;
#pragma warning restore 649
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
public readonly Bindable<UserActivity> Activity = new Bindable<UserActivity>();

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Rankings.Tables;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Users;
namespace osu.Game.Overlays
{
public partial class KudosuTable : RankingsTable<APIUser>
{
public KudosuTable(int page, List<APIUser> users)
: base(page, users)
{
}
protected override Drawable CreateRowBackground(APIUser item)
{
var background = base.CreateRowBackground(item);
// see: https://github.com/ppy/osu-web/blob/9de00a0b874c56893d98261d558d78d76259d81b/resources/views/multiplayer/rooms/_rankings_table.blade.php#L23
if (!item.Active)
background.Alpha = 0.5f;
return background;
}
protected override Drawable[] CreateRowContent(int index, APIUser item)
{
var content = base.CreateRowContent(index, item);
// see: https://github.com/ppy/osu-web/blob/9de00a0b874c56893d98261d558d78d76259d81b/resources/views/multiplayer/rooms/_rankings_table.blade.php#L23
if (!item.Active)
{
foreach (var d in content)
d.Alpha = 0.5f;
}
return content;
}
protected override RankingsTableColumn[] CreateAdditionalHeaders()
{
const int min_width = 120;
return new[]
{
new RankingsTableColumn(RankingsStrings.KudosuTotal, Anchor.Centre, new Dimension(GridSizeMode.AutoSize, minSize: min_width), true),
new RankingsTableColumn(RankingsStrings.KudosuAvailable, Anchor.Centre, new Dimension(GridSizeMode.AutoSize, minSize: min_width)),
new RankingsTableColumn(RankingsStrings.KudosuUsed, Anchor.Centre, new Dimension(GridSizeMode.AutoSize, minSize: min_width)),
};
}
protected override Drawable[] CreateAdditionalContent(APIUser item)
{
int kudosuTotal = item.Kudosu.Total;
int kudosuAvailable = item.Kudosu.Available;
return new Drawable[]
{
new RowText
{
Text = kudosuTotal.ToLocalisableString(@"N0")
},
new ColouredRowText
{
Text = kudosuAvailable.ToLocalisableString(@"N0")
},
new ColouredRowText
{
Text = (kudosuTotal - kudosuAvailable).ToLocalisableString(@"N0")
},
};
}
protected override CountryCode GetCountryCode(APIUser item) => item.CountryCode;
protected override Drawable CreateFlagContent(APIUser item)
{
var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE, italics: true))
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
TextAnchor = Anchor.CentreLeft
};
username.AddUserLink(item);
return username;
}
}
}

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@ -18,6 +18,9 @@ namespace osu.Game.Overlays.Rankings
Score,
[LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCountry))]
Country
Country,
[LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeKudosu))]
Kudosu,
}
}

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@ -135,6 +135,9 @@ namespace osu.Game.Overlays
case RankingsScope.Score:
return new GetUserRankingsRequest(ruleset.Value, UserRankingsType.Score);
case RankingsScope.Kudosu:
return new GetKudosuRankingsRequest();
}
return null;
@ -166,6 +169,12 @@ namespace osu.Game.Overlays
return new CountriesTable(1, countryRequest.Response.Countries);
}
case GetKudosuRankingsRequest kudosuRequest:
if (kudosuRequest.Response == null)
return null;
return new KudosuTable(1, kudosuRequest.Response.Users);
}
return null;

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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
},
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableMouseButtons,
LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};

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@ -4,37 +4,43 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.Input.Handlers;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
/// <summary>
/// Touch input settings subsection common to all touch handlers (even on different platforms).
/// </summary>
public partial class TouchSettings : SettingsSubsection
{
private readonly TouchHandler handler;
private readonly InputHandler handler;
public TouchSettings(TouchHandler handler)
protected override LocalisableString Header => TouchSettingsStrings.Touch;
public TouchSettings(InputHandler handler)
{
this.handler = handler;
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager osuConfig)
{
Children = new Drawable[]
Add(new SettingsCheckbox
{
new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = handler.Enabled
},
};
LabelText = CommonStrings.Enabled,
Current = handler.Enabled
});
Add(new SettingsCheckbox
{
LabelText = TouchSettingsStrings.DisableTapsDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps)
});
}
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" });
protected override LocalisableString Header => handler.Description;
}
}

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@ -198,12 +198,26 @@ namespace osu.Game.Overlays.SkinEditor
Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray()
};
yield return new EditorMenuItemSpacer();
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Position = Vector2.Zero;
});
yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Rotation = 0;
});
yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Scale = Vector2.One;
});
yield return new EditorMenuItemSpacer();
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());

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@ -138,7 +138,6 @@ namespace osu.Game.Rulesets.UI
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
Alpha = 0,
Font = OsuFont.Numeric.With(null, 22f),
UseFullGlyphHeight = false,
@ -148,7 +147,6 @@ namespace osu.Game.Rulesets.UI
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
Size = new Vector2(45),
Icon = FontAwesome.Solid.Question
},
@ -206,6 +204,8 @@ namespace osu.Game.Rulesets.UI
private void updateColour()
{
modAcronym.Colour = modIcon.Colour = OsuColour.Gray(84);
extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
}

View File

@ -85,11 +85,13 @@ namespace osu.Game.Rulesets.UI
tinySwitch.Scale = new Vector2(0.3f);
}
var modTypeColour = colours.ForModType(mod.Type);
inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
activeForegroundColour = colours.ForModType(mod.Type);
activeForegroundColour = modTypeColour;
inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
}
protected override void LoadComplete()

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@ -106,11 +106,13 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
{
var modTypeColour = colours.ForModType(Mod.Type);
inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
activeBackgroundColour = colours.ForModType(Mod.Type);
activeBackgroundColour = modTypeColour;
inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
}
protected override void LoadComplete()

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@ -72,6 +72,7 @@ namespace osu.Game.Rulesets.UI
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
tapsDisabled = config.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps);
}
#region Action mapping (for replays)
@ -124,6 +125,7 @@ namespace osu.Game.Rulesets.UI
#region Setting application (disables etc.)
private Bindable<bool> mouseDisabled;
private Bindable<bool> tapsDisabled;
protected override bool Handle(UIEvent e)
{
@ -147,9 +149,9 @@ namespace osu.Game.Rulesets.UI
protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
{
if (mouseDisabled.Value)
if (tapsDisabled.Value)
{
// Only propagate positional data when mouse buttons are disabled.
// Only propagate positional data when taps are disabled.
e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, e.LastPosition);
}

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@ -1095,6 +1095,19 @@ namespace osu.Game.Screens.Edit
protected void CreateNewDifficulty(RulesetInfo rulesetInfo)
{
if (isNewBeatmap)
{
dialogOverlay.Push(new SaveRequiredPopupDialog("This beatmap will be saved in order to create another difficulty.", () =>
{
if (!Save())
return;
CreateNewDifficulty(rulesetInfo);
}));
return;
}
if (!rulesetInfo.Equals(editorBeatmap.BeatmapInfo.Ruleset))
{
switchToNewDifficulty(rulesetInfo, false);

View File

@ -72,7 +72,7 @@ namespace osu.Game.Screens.Edit.Verify
new RoundedButton
{
Text = "Refresh",
Action = refresh,
Action = Refresh,
Size = new Vector2(120, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
@ -86,13 +86,13 @@ namespace osu.Game.Screens.Edit.Verify
{
base.LoadComplete();
verify.InterpretedDifficulty.BindValueChanged(_ => refresh());
verify.HiddenIssueTypes.BindCollectionChanged((_, _) => refresh());
verify.InterpretedDifficulty.BindValueChanged(_ => Refresh());
verify.HiddenIssueTypes.BindCollectionChanged((_, _) => Refresh());
refresh();
Refresh();
}
private void refresh()
public void Refresh()
{
var issues = generalVerifier.Run(context);

View File

@ -56,5 +56,11 @@ namespace osu.Game.Screens.Edit.Verify
}
};
}
protected override void PopIn()
{
base.PopIn();
IssueList.Refresh();
}
}
}

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@ -85,7 +85,8 @@ namespace osu.Game.Screens.Menu
private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
private Sample sampleBack;
private Sample sampleBackToLogo;
private Sample sampleLogoSwoosh;
private readonly LogoTrackingContainer logoTrackingContainer;
@ -104,7 +105,7 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(new Drawable[]
{
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
{
VisibleState = ButtonSystemState.Play,
@ -127,14 +128,14 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
{
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
@ -155,7 +156,8 @@ namespace osu.Game.Screens.Menu
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
sampleBack = audio.Samples.Get(@"Menu/button-back-select");
sampleBackToLogo = audio.Samples.Get(@"Menu/back-to-logo");
sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh");
}
private void onMultiplayer()
@ -197,6 +199,7 @@ namespace osu.Game.Screens.Menu
{
if (State == ButtonSystemState.Initial)
{
StopSamplePlayback();
logo?.TriggerClick();
return true;
}
@ -260,10 +263,15 @@ namespace osu.Game.Screens.Menu
{
case ButtonSystemState.TopLevel:
State = ButtonSystemState.Initial;
sampleBack?.Play();
// Samples are explicitly played here in response to user interaction and not when transitioning due to idle.
StopSamplePlayback();
sampleBackToLogo?.Play();
return true;
case ButtonSystemState.Play:
StopSamplePlayback();
backButton.TriggerClick();
return true;
@ -272,6 +280,13 @@ namespace osu.Game.Screens.Menu
}
}
public void StopSamplePlayback()
{
buttonsPlay.ForEach(button => button.StopSamplePlayback());
buttonsTopLevel.ForEach(button => button.StopSamplePlayback());
logo?.StopSamplePlayback();
}
private bool onOsuLogo()
{
switch (state)
@ -346,6 +361,9 @@ namespace osu.Game.Screens.Menu
logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo?.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
if (lastState == ButtonSystemState.TopLevel)
sampleLogoSwoosh?.Play();
break;
case ButtonSystemState.TopLevel:

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@ -7,6 +7,8 @@ using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -89,8 +91,10 @@ namespace osu.Game.Screens.Menu
private SongTicker songTicker;
private Container logoTarget;
private Sample reappearSampleSwoosh;
[BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio)
{
holdDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
@ -162,6 +166,8 @@ namespace osu.Game.Screens.Menu
Buttons.OnSettings = () => settings?.ToggleVisibility();
Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
reappearSampleSwoosh = audio.Samples.Get(@"Menu/reappear-swoosh");
preloadSongSelect();
}
@ -291,6 +297,10 @@ namespace osu.Game.Screens.Menu
{
base.OnResuming(e);
// Ensures any playing `ButtonSystem` samples are stopped when returning to MainMenu (as to not overlap with the 'back' sample)
Buttons.StopSamplePlayback();
reappearSampleSwoosh?.Play();
ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
// we may have consumed our preloaded instance, so let's make another.

View File

@ -51,6 +51,7 @@ namespace osu.Game.Screens.Menu
private readonly Action clickAction;
private Sample sampleClick;
private Sample sampleHover;
private SampleChannel sampleChannel;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
@ -225,7 +226,8 @@ namespace osu.Game.Screens.Menu
private void trigger()
{
sampleClick?.Play();
sampleChannel = sampleClick?.GetChannel();
sampleChannel?.Play();
clickAction?.Invoke();
@ -237,6 +239,8 @@ namespace osu.Game.Screens.Menu
public override bool HandleNonPositionalInput => state == ButtonState.Expanded;
public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
public void StopSamplePlayback() => sampleChannel?.Stop();
protected override void Update()
{
iconText.Alpha = Math.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);

View File

@ -52,6 +52,8 @@ namespace osu.Game.Screens.Menu
private readonly IntroSequence intro;
private Sample sampleClick;
private SampleChannel sampleClickChannel;
private Sample sampleBeat;
private Sample sampleDownbeat;
@ -391,7 +393,11 @@ namespace osu.Game.Screens.Menu
flashLayer.FadeOut(1500, Easing.OutExpo);
if (Action?.Invoke() == true)
sampleClick.Play();
{
StopSamplePlayback();
sampleClickChannel = sampleClick.GetChannel();
sampleClickChannel.Play();
}
return true;
}
@ -440,6 +446,8 @@ namespace osu.Game.Screens.Menu
private Container currentProxyTarget;
private Drawable proxy;
public void StopSamplePlayback() => sampleClickChannel?.Stop();
public Drawable ProxyToContainer(Container c)
{
if (currentProxyTarget != null)

View File

@ -1,13 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.Play
{
@ -17,6 +19,8 @@ namespace osu.Game.Screens.Play
private OsuSpriteText keyNameText = null!;
private OsuSpriteText countText = null!;
private UprightAspectMaintainingContainer uprightContainer = null!;
// These values were taken from Figma
private const float line_height = 3;
private const float name_font_size = 10;
@ -25,6 +29,8 @@ namespace osu.Game.Screens.Play
// Make things look bigger without using Scale
private const float scale_factor = 1.5f;
private const float indicator_press_offset = 4;
[Resolved]
private OsuColour colours { get; set; } = null!;
@ -40,26 +46,40 @@ namespace osu.Game.Screens.Play
{
inputIndicator = new Circle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = line_height * scale_factor,
Alpha = 0.5f
},
keyNameText = new OsuSpriteText
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(0, -13) * scale_factor,
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
Colour = colours.Blue0,
Text = Trigger.Name
},
countText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
Children = new Drawable[]
{
uprightContainer = new UprightAspectMaintainingContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
keyNameText = new OsuSpriteText
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
Colour = colours.Blue0,
Text = Trigger.Name
},
countText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
},
}
}
}
},
};
@ -76,6 +96,21 @@ namespace osu.Game.Screens.Play
CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
}
protected override void Update()
{
base.Update();
const float allowance = 6;
float absRotation = Math.Abs(uprightContainer.Rotation) % 180;
bool isRotated = absRotation > allowance && absRotation < (180 - allowance);
keyNameText.Anchor =
keyNameText.Origin = isRotated ? Anchor.TopCentre : Anchor.TopLeft;
countText.Anchor =
countText.Origin = isRotated ? Anchor.BottomCentre : Anchor.BottomLeft;
}
protected override void Activate(bool forwardPlayback = true)
{
base.Activate(forwardPlayback);
@ -87,7 +122,7 @@ namespace osu.Game.Screens.Play
.FadeIn(10, Easing.OutQuint)
.MoveToY(0)
.Then()
.MoveToY(4, 60, Easing.OutQuint);
.MoveToY(indicator_press_offset, 60, Easing.OutQuint);
}
protected override void Deactivate(bool forwardPlayback = true)

View File

@ -10,21 +10,22 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
public partial class InputSettings : PlayerSettingsGroup
{
private readonly PlayerCheckbox mouseButtonsCheckbox;
public InputSettings()
: base("Input Settings")
{
Children = new Drawable[]
{
mouseButtonsCheckbox = new PlayerCheckbox
{
LabelText = MouseSettingsStrings.DisableMouseButtons
}
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new PlayerCheckbox
{
LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = config.GetBindable<bool>(OsuSetting.MouseDisableButtons)
}
};
}
}
}

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class PlayerName : FontAdjustableSkinComponent
{
private readonly OsuSpriteText text;
public PlayerName()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
};
}
[BackgroundDependencyLoader]
private void load(GameplayState gameplayState)
{
text.Text = gameplayState.Score.ScoreInfo.User.Username;
}
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
}
}

View File

@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1030.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1023.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1109.0" />
<PackageReference Include="Sentry" Version="3.40.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
<PackageReference Include="SharpCompress" Version="0.33.0" />