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Add on-screen display support for RawInput and CursorSensitivity

Also allows resetting both at once using Ctrl+Alt+R.

- Depends on https://github.com/ppy/osu-framework/pull/807
This commit is contained in:
Dean Herbert 2017-06-08 17:58:28 +09:00
parent 067a5a2401
commit 028364b2d9
3 changed files with 23 additions and 5 deletions

View File

@ -77,8 +77,10 @@ namespace osu.Game
public void ToggleDirect() => direct.ToggleVisibility(); public void ToggleDirect() => direct.ToggleVisibility();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(FrameworkConfigManager frameworkConfig)
{ {
this.frameworkConfig = frameworkConfig;
if (!Host.IsPrimaryInstance) if (!Host.IsPrimaryInstance)
{ {
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
@ -259,6 +261,14 @@ namespace osu.Game
{ {
switch (args.Key) switch (args.Key)
{ {
case Key.R:
if (state.Keyboard.AltPressed)
{
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
frameworkConfig.Set(FrameworkSetting.CursorSensitivity, 1.0);
return true;
}
break;
case Key.T: case Key.T:
Toolbar.ToggleVisibility(); Toolbar.ToggleVisibility();
return true; return true;
@ -284,6 +294,7 @@ namespace osu.Game
private Container overlayContent; private Container overlayContent;
private OsuScreen currentScreen; private OsuScreen currentScreen;
private FrameworkConfigManager frameworkConfig;
private void screenChanged(Screen newScreen) private void screenChanged(Screen newScreen)
{ {

View File

@ -125,6 +125,14 @@ namespace osu.Game.Overlays
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution()); trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution()); trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity), v => display(v, "Cursor Sensitivity", v.ToString(@"0.##x"), "Ctrl+Alt+R to reset"));
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.ActiveInputHandlers),
delegate (string v)
{
bool raw = v.Contains("Raw");
display(raw, "Raw Input", raw ? "enabled" : "disabled", "Ctrl+Alt+R to reset");
});
trackSetting(frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter")); trackSetting(frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter"));
} }

View File

@ -21,9 +21,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config) private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{ {
activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
rawInputToggle.Value = activeInputHandlers.Value.Contains("Raw");
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsCheckbox new SettingsCheckbox
@ -66,7 +63,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
sensitivity.Bindable.Disabled = !enabled; sensitivity.Bindable.Disabled = !enabled;
}; };
rawInputToggle.TriggerChange(); activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
activeInputHandlers.ValueChanged += handlers => rawInputToggle.Value = handlers.Contains("Raw");
activeInputHandlers.TriggerChange();
} }
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider> private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>