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Fix test scene using local beatmap

This commit is contained in:
smoogipoo 2020-08-07 21:07:59 +09:00
parent 5002d69f69
commit 028040344a

View File

@ -18,17 +18,15 @@ namespace osu.Game.Tests.Skins
[Resolved] [Resolved]
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
private WorkingBeatmap beatmap;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result; var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]); Beatmap.Value = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
} }
[Test] [Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null); public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => Beatmap.Value.Skin.GetSample(new SampleInfo("sample")) != null);
[Test] [Test]
public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => MusicController.CurrentTrack.IsDummyDevice == false); public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => MusicController.CurrentTrack.IsDummyDevice == false);