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Fix slider circles not being selected by default
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parent
811ddb02a4
commit
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@ -41,14 +41,15 @@ namespace osu.Game.Rulesets.Edit
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protected SelectionBlueprint(HitObject hitObject)
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protected SelectionBlueprint(HitObject hitObject)
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{
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{
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HitObject = hitObject;
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HitObject = hitObject;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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}
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}
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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OnDeselected();
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base.LoadComplete();
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AlwaysPresent = true;
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updateState();
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}
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}
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private SelectionState state;
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private SelectionState state;
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@ -65,23 +66,29 @@ namespace osu.Game.Rulesets.Edit
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state = value;
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state = value;
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switch (state)
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if (IsLoaded)
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{
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updateState();
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case SelectionState.Selected:
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OnSelected();
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Selected?.Invoke(this);
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break;
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case SelectionState.NotSelected:
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OnDeselected();
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Deselected?.Invoke(this);
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break;
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}
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StateChanged?.Invoke(state);
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StateChanged?.Invoke(state);
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}
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}
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}
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}
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private void updateState()
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{
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switch (state)
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{
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case SelectionState.Selected:
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OnSelected();
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Selected?.Invoke(this);
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break;
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case SelectionState.NotSelected:
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OnDeselected();
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Deselected?.Invoke(this);
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break;
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}
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}
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protected virtual void OnDeselected() => Hide();
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protected virtual void OnDeselected() => Hide();
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protected virtual void OnSelected() => Show();
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protected virtual void OnSelected() => Show();
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