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Add visual tests for strong hit explosions

This commit is contained in:
Bartłomiej Dach 2020-09-20 18:10:44 +02:00
parent e119b78e81
commit 026fc2023b
2 changed files with 60 additions and 9 deletions

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class DrawableTestStrongHit : DrawableHit
{
private readonly HitResult type;
private readonly bool hitBoth;
public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true)
: base(new Hit
{
IsStrong = true,
StartTime = startTime,
})
{
// in order to create nested strong hit
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
this.type = type;
this.hitBoth = hitBoth;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
Result.Type = type;
var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single();
nestedStrongHit.Result.Type = hitBoth ? type : HitResult.Miss;
}
public override bool OnPressed(TaikoAction action) => false;
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
@ -15,24 +14,29 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[TestFixture]
public class TestSceneHitExplosion : TaikoSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestNormalHit()
{
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
}
private Drawable getContentFor(HitResult type)
[Test]
public void TestStrongHit([Values(false, true)] bool hitBoth)
{
DrawableTaikoHitObject hit;
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
}
private Drawable getContentFor(DrawableTaikoHitObject hit)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hit = createHit(type),
hit,
new HitExplosion(hit)
{
Anchor = Anchor.Centre,
@ -43,5 +47,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
private DrawableTaikoHitObject createStrongHit(HitResult type, bool hitBoth)
=> new DrawableTestStrongHit(Time.Current, type, hitBoth);
}
}