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Add visual tests for strong hit explosions
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osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs
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44
osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class DrawableTestStrongHit : DrawableHit
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{
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private readonly HitResult type;
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private readonly bool hitBoth;
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public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true)
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: base(new Hit
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{
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IsStrong = true,
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StartTime = startTime,
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})
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{
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// in order to create nested strong hit
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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this.type = type;
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this.hitBoth = hitBoth;
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}
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protected override void LoadAsyncComplete()
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{
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base.LoadAsyncComplete();
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Result.Type = type;
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var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single();
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nestedStrongHit.Result.Type = hitBoth ? type : HitResult.Miss;
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}
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public override bool OnPressed(TaikoAction action) => false;
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -15,24 +14,29 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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[TestFixture]
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[TestFixture]
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public class TestSceneHitExplosion : TaikoSkinnableTestScene
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public class TestSceneHitExplosion : TaikoSkinnableTestScene
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{
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{
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[BackgroundDependencyLoader]
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[Test]
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private void load()
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public void TestNormalHit()
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{
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{
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AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
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AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
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AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
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AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
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AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
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AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
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}
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}
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private Drawable getContentFor(HitResult type)
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[Test]
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public void TestStrongHit([Values(false, true)] bool hitBoth)
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{
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{
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DrawableTaikoHitObject hit;
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AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
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AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
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}
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private Drawable getContentFor(DrawableTaikoHitObject hit)
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{
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return new Container
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return new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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hit = createHit(type),
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hit,
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new HitExplosion(hit)
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new HitExplosion(hit)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -43,5 +47,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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}
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}
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private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
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private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
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private DrawableTaikoHitObject createStrongHit(HitResult type, bool hitBoth)
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=> new DrawableTestStrongHit(Time.Current, type, hitBoth);
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}
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}
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}
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}
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