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Move bindings to LoadComplete()
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3c4bfc0a01
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@ -43,8 +43,14 @@ namespace osu.Game.Screens.Play.HUD
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private FillFlowContainer<SpectatorListEntry> spectatorsFlow = null!;
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private DrawablePool<SpectatorListEntry> pool = null!;
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[Resolved]
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private SpectatorClient client { get; set; } = null!;
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[Resolved]
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private GameplayState gameplayState { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, SpectatorClient client, GameplayState gameplayState)
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private void load(OsuColour colours)
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{
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AutoSizeAxes = Axes.Y;
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@ -73,15 +79,15 @@ namespace osu.Game.Screens.Play.HUD
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};
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HeaderColour.Value = Header.Colour;
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((IBindableList<SpectatorUser>)Spectators).BindTo(client.WatchingUsers);
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((IBindable<LocalUserPlayingState>)UserPlayingState).BindTo(gameplayState.PlayingState);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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((IBindableList<SpectatorUser>)Spectators).BindTo(client.WatchingUsers);
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((IBindable<LocalUserPlayingState>)UserPlayingState).BindTo(gameplayState.PlayingState);
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Spectators.BindCollectionChanged(onSpectatorsChanged, true);
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UserPlayingState.BindValueChanged(_ => updateVisibility());
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