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mirror of https://github.com/ppy/osu.git synced 2024-12-14 14:32:55 +08:00

Update tests to account for correct beatmap displaying on details area

This commit is contained in:
Dean Herbert 2017-12-31 12:33:58 +09:00
parent 398d90ee52
commit 02514d4228
2 changed files with 14 additions and 7 deletions

View File

@ -51,11 +51,12 @@ namespace osu.Game.Tests.Visual
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager baseManager)
private void load(OsuGameBase game)
{
TestSongSelect songSelect = null;
@ -69,12 +70,16 @@ namespace osu.Game.Tests.Visual
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps) manager.DeleteAll();
if (deleteMaps)
{
manager.DeleteAll();
game.Beatmap.SetDefault();
}
if (songSelect != null)
{
@ -91,6 +96,8 @@ namespace osu.Game.Tests.Visual
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens.Select
{
private OsuScreen player;
private readonly ModSelectOverlay modSelect;
private readonly BeatmapDetailArea beatmapDetails;
protected readonly BeatmapDetailArea BeatmapDetails;
private bool removeAutoModOnResume;
public PlaySongSelect()
@ -35,13 +35,13 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.BottomCentre,
});
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
LeftContent.Add(BeatmapDetails = new BeatmapDetailArea
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
});
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
}
private SampleChannel sampleConfirm;
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Select
beatmap.Mods.BindTo(modSelect.SelectedMods);
beatmapDetails.Beatmap = beatmap;
BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)
beatmap.Track.Looping = true;