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Use non-generic bindable
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly Bindable<double> configTimeRange = new Bindable<double>();
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private readonly Bindable<double> configTimeRange = new BindableDouble();
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// Stores the current speed adjustment active in gameplay.
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// Stores the current speed adjustment active in gameplay.
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private readonly Track speedAdjustmentTrack = new TrackVirtual(1000);
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private readonly Track speedAdjustmentTrack = new TrackVirtual(1000);
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