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Remove unnecessary null check
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@ -59,21 +59,18 @@ namespace osu.Game.Tests.Visual
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{
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{
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TestSongSelect songSelect = null;
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TestSongSelect songSelect = null;
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if (manager == null)
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var storage = new TestStorage(@"TestCasePlaySongSelect");
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// this is by no means clean. should be replacing inside of OsuGameBase somehow.
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var context = new OsuDbContext();
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Func<OsuDbContext> contextFactory = () => context;
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dependencies.Cache(rulesets = new RulesetStore(contextFactory));
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dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
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{
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{
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var storage = new TestStorage(@"TestCasePlaySongSelect");
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DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
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});
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// this is by no means clean. should be replacing inside of OsuGameBase somehow.
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var context = new OsuDbContext();
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Func<OsuDbContext> contextFactory = () => context;
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dependencies.Cache(rulesets = new RulesetStore(contextFactory));
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dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
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{
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DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
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});
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}
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void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
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void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
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{
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{
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