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Merge pull request #23866 from bdach/fix-judgement-processing-order
Fix not being able to receive full score for extremely short sliders with repeats
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commit
024a64e52c
@ -1,22 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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{
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public partial class TestSceneOsuModAutoplay : OsuModTestScene
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public partial class TestSceneOsuModAutoplay : OsuModTestScene
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{
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{
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protected override bool AllowFail => true;
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[Test]
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[Test]
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public void TestCursorPositionStoredToJudgement()
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public void TestCursorPositionStoredToJudgement()
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{
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{
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@ -44,6 +51,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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FinalRate = { Value = 1.3 }
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FinalRate = { Value = 1.3 }
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});
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});
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[Test]
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public void TestPerfectScoreOnShortSliderWithRepeat()
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{
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AddStep("set score to standardised", () => LocalConfig.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
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CreateModTest(new ModTestData
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{
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Autoplay = true,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Slider
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{
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StartTime = 500,
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Position = new Vector2(256, 192),
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Path = new SliderPath(new[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(0, 6.25f))
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}),
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RepeatCount = 1,
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SliderVelocity = 10
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}
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}
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},
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PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 1_000_000
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});
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}
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private void runSpmTest(Mod mod)
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private void runSpmTest(Mod mod)
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{
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{
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SpinnerSpmCalculator? spmCalculator = null;
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SpinnerSpmCalculator? spmCalculator = null;
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@ -75,18 +75,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both };
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AddRangeInternal(new Drawable[]
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AddRangeInternal(new Drawable[]
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{
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{
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shakeContainer = new ShakeContainer
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shakeContainer = new ShakeContainer
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{
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{
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ShakeDuration = 30,
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ShakeDuration = 30,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new[]
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{
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{
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Body = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
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Body = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
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// proxied here so that the tail is drawn under repeats/ticks - legacy skins rely on this
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tailContainer.CreateProxy(),
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
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// actual tail container is placed here to ensure that tail hitobjects are processed after ticks/repeats.
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// this is required for the correct operation of Score V2.
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tailContainer,
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}
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}
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},
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},
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// slider head is not included in shake as it handles hit detection, and handles its own shaking.
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// slider head is not included in shake as it handles hit detection, and handles its own shaking.
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