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https://github.com/ppy/osu.git
synced 2025-02-22 04:32:55 +08:00
Add christmas intro
This commit is contained in:
parent
618a9849e3
commit
024029822a
15
osu.Game.Tests/Visual/Menus/TestSceneIntroChristmas.cs
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15
osu.Game.Tests/Visual/Menus/TestSceneIntroChristmas.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public partial class TestSceneIntroChristmas : IntroTestScene
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{
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protected override bool IntroReliesOnTrack => true;
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protected override IntroScreen CreateScreen() => new IntroChristmas();
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}
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}
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@ -37,6 +37,9 @@ namespace osu.Game.Screens
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private IntroScreen getIntroSequence()
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private IntroScreen getIntroSequence()
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{
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{
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if (SeasonalUI.ENABLED)
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return new IntroChristmas(createMainMenu);
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if (introSequence == IntroSequence.Random)
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if (introSequence == IntroSequence.Random)
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introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
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introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
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328
osu.Game/Screens/Menu/IntroChristmas.cs
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328
osu.Game/Screens/Menu/IntroChristmas.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Screens;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public partial class IntroChristmas : IntroScreen
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{
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protected override string BeatmapHash => "7e26183e72a496f672c3a21292e6b469fdecd084d31c259ea10a31df5b46cd77";
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protected override string BeatmapFile => "christmas2024.osz";
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private const double beat_length = 60000 / 172.0;
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private const double offset = 5924;
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protected override string SeeyaSampleName => "Intro/Welcome/seeya";
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private TrianglesIntroSequence intro = null!;
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public IntroChristmas(Func<MainMenu>? createNextScreen = null)
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: base(createNextScreen)
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{
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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PrepareMenuLoad();
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var decouplingClock = new DecouplingFramedClock(UsingThemedIntro ? Track : null);
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LoadComponentAsync(intro = new TrianglesIntroSequence(logo, () => FadeInBackground())
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new InterpolatingFramedClock(decouplingClock),
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LoadMenu = LoadMenu
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}, _ =>
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{
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AddInternal(intro);
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// There is a chance that the intro timed out before being displayed, and this scheduled callback could
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// happen during the outro rather than intro.
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// In such a scenario, we don't want to play the intro sample, nor attempt to start the intro track
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// (that may have already been since disposed by MusicController).
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if (DidLoadMenu)
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return;
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// If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles.
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// The triangles intro voice and theme are combined which makes it impossible to use.
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StartTrack();
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// no-op for the case of themed intro, no harm in calling for both scenarios as a safety measure.
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decouplingClock.Start();
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});
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}
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(e);
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// important as there is a clock attached to a track which will likely be disposed before returning to this screen.
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intro.Expire();
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}
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private partial class TrianglesIntroSequence : CompositeDrawable
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{
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private readonly OsuLogo logo;
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private readonly Action showBackgroundAction;
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private OsuSpriteText welcomeText = null!;
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private Container logoContainerSecondary = null!;
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private LazerLogo lazerLogo = null!;
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private Drawable triangles = null!;
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public Action LoadMenu = null!;
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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public TrianglesIntroSequence(OsuLogo logo, Action showBackgroundAction)
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{
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this.logo = logo;
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this.showBackgroundAction = showBackgroundAction;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new[]
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{
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welcomeText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding { Bottom = 10 },
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Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
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Alpha = 1,
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Spacing = new Vector2(5),
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},
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logoContainerSecondary = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = lazerLogo = new LazerLogo
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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},
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triangles = new CircularContainer
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{
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Alpha = 0,
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Masking = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(960),
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Child = new GlitchingTriangles
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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};
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}
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private static double getTimeForBeat(int beat) => offset + beat_length * beat;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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lazerLogo.Hide();
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using (BeginAbsoluteSequence(0))
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{
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using (BeginDelayedSequence(getTimeForBeat(-16)))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
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using (BeginDelayedSequence(getTimeForBeat(-15)))
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welcomeText.FadeIn().OnComplete(t => t.Text = "");
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using (BeginDelayedSequence(getTimeForBeat(-14)))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
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using (BeginDelayedSequence(getTimeForBeat(-13)))
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welcomeText.FadeIn().OnComplete(t => t.Text = "");
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using (BeginDelayedSequence(getTimeForBeat(-12)))
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welcomeText.FadeIn().OnComplete(t => t.Text = "merry christmas!");
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using (BeginDelayedSequence(getTimeForBeat(-11)))
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welcomeText.FadeIn().OnComplete(t => t.Text = "");
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using (BeginDelayedSequence(getTimeForBeat(-10)))
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welcomeText.FadeIn().OnComplete(t => t.Text = "merry osumas!");
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using (BeginDelayedSequence(getTimeForBeat(-9)))
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{
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welcomeText.FadeIn().OnComplete(t => t.Text = "");
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}
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lazerLogo.Scale = new Vector2(0.2f);
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triangles.Scale = new Vector2(0.2f);
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for (int i = 0; i < 8; i++)
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{
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using (BeginDelayedSequence(getTimeForBeat(-8 + i)))
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{
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triangles.FadeIn();
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lazerLogo.ScaleTo(new Vector2(0.2f + (i + 1) / 8f * 0.3f), beat_length * 1, Easing.OutQuint);
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triangles.ScaleTo(new Vector2(0.2f + (i + 1) / 8f * 0.3f), beat_length * 1, Easing.OutQuint);
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lazerLogo.FadeTo((i + 1) * 0.06f);
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lazerLogo.TransformTo(nameof(LazerLogo.Progress), (i + 1) / 10f);
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}
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}
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GameWideFlash flash = new GameWideFlash();
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using (BeginDelayedSequence(getTimeForBeat(-2)))
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{
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lazerLogo.FadeIn().OnComplete(_ => game.Add(flash));
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}
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flash.FadeInCompleted = () =>
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{
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logoContainerSecondary.Remove(lazerLogo, true);
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triangles.FadeOut();
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logo.FadeIn();
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showBackgroundAction();
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LoadMenu();
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};
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}
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}
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private partial class GameWideFlash : Box
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{
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public Action? FadeInCompleted;
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public GameWideFlash()
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{
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Colour = Color4.White;
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RelativeSizeAxes = Axes.Both;
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Blending = BlendingParameters.Additive;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Alpha = 0;
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this.FadeTo(0.5f, beat_length * 2, Easing.In)
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.OnComplete(_ => FadeInCompleted?.Invoke());
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this.Delay(beat_length * 2)
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.Then()
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.FadeOutFromOne(3000, Easing.OutQuint);
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}
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}
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private partial class LazerLogo : CompositeDrawable
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{
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private LogoAnimation highlight = null!;
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private LogoAnimation background = null!;
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public float Progress
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{
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get => background.AnimationProgress;
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set
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{
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background.AnimationProgress = value;
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highlight.AnimationProgress = value;
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}
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}
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public LazerLogo()
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{
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Size = new Vector2(960);
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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InternalChildren = new Drawable[]
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{
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highlight = new LogoAnimation
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
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Colour = Color4.White,
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},
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background = new LogoAnimation
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(@"Intro/Triangles/logo-background"),
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Colour = OsuColour.Gray(0.6f),
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},
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};
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}
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}
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private partial class GlitchingTriangles : BeatSyncedContainer
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{
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private int beatsHandled;
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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Divisor = beatsHandled < 4 ? 1 : 4;
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for (int i = 0; i < (beatsHandled + 1); i++)
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{
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float angle = (float)(RNG.NextDouble() * 2 * Math.PI);
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float randomRadius = (float)(Math.Sqrt(RNG.NextDouble()));
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float x = 0.5f + 0.5f * randomRadius * (float)Math.Cos(angle);
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float y = 0.5f + 0.5f * randomRadius * (float)Math.Sin(angle);
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Color4 christmasColour = RNG.NextBool() ? SeasonalUI.PRIMARY_COLOUR_1 : SeasonalUI.PRIMARY_COLOUR_2;
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Drawable triangle = new Triangle
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{
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Size = new Vector2(RNG.NextSingle() + 1.2f) * 80,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(x, y),
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Colour = christmasColour
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};
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if (beatsHandled >= 10)
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triangle.Blending = BlendingParameters.Additive;
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AddInternal(triangle);
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triangle
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.ScaleTo(0.9f)
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.ScaleTo(1, beat_length / 2, Easing.Out);
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triangle.FadeInFromZero(100, Easing.OutQuint);
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}
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beatsHandled += 1;
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}
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}
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}
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}
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}
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21
osu.Game/Screens/SeasonalUI.cs
Normal file
21
osu.Game/Screens/SeasonalUI.cs
Normal file
@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK.Graphics;
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namespace osu.Game.Screens
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{
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public static class SeasonalUI
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{
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public static readonly bool ENABLED = true;
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public static readonly Color4 PRIMARY_COLOUR_1 = Color4Extensions.FromHex("D32F2F");
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public static readonly Color4 PRIMARY_COLOUR_2 = Color4Extensions.FromHex("388E3C");
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public static readonly Color4 AMBIENT_COLOUR_1 = Color4Extensions.FromHex("FFC");
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public static readonly Color4 AMBIENT_COLOUR_2 = Color4Extensions.FromHex("FFE4B5");
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}
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}
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