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Add the ability to ignore the user's mouse movement.
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ad93eda399
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu
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set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
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set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
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}
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}
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public bool AllowUserCursorMovement { get; set; } = true;
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new OsuKeyBindingContainer(ruleset, variant, unique);
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=> new OsuKeyBindingContainer(ruleset, variant, unique);
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@ -26,6 +28,16 @@ namespace osu.Game.Rulesets.Osu
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{
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{
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}
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}
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protected override bool Handle(UIEvent e)
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{
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if (!AllowUserCursorMovement && e is MouseMoveEvent)
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{
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return false;
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}
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return base.Handle(e);
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}
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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{
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{
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public bool AllowUserPresses = true;
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public bool AllowUserPresses = true;
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