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add a function to OsuSliderBar to manually set the tooltip text
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@ -10,6 +10,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using System;
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using System.Globalization;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -23,16 +25,20 @@ namespace osu.Game.Graphics.UserInterface
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private readonly Box leftBox;
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private readonly Box rightBox;
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public Func<T, string> TooltipTextFunc { get; set; }
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public string TooltipText
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{
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get
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{
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if (TooltipTextFunc != null) return TooltipTextFunc(Current);
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var bindableDouble = CurrentNumber as BindableNumber<double>;
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if (bindableDouble != null)
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{
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if (bindableDouble.MaxValue == 1 && bindableDouble.MinValue == 0)
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if (bindableDouble.MaxValue == 1 && (bindableDouble.MinValue == 0 || bindableDouble.MinValue == -1))
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return bindableDouble.Value.ToString(@"P0");
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return bindableDouble.Value.ToString(@"n1");
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return bindableDouble.Value.ToString(@"n1", CultureInfo.InvariantCulture);
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}
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var bindableInt = CurrentNumber as BindableNumber<int>;
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@ -6,15 +6,15 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using System;
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namespace osu.Game.Overlays.Options
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{
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public class OptionSlider<T> : FillFlowContainer where T : struct
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{
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private readonly SliderBar<T> slider;
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private readonly OsuSliderBar<T> slider;
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private readonly SpriteText text;
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public string LabelText
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@ -38,6 +38,18 @@ namespace osu.Game.Overlays.Options
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}
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}
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public Func<T,string> TooltipText
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{
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get
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{
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return slider.TooltipTextFunc;
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}
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set
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{
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slider.TooltipTextFunc = value;
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}
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}
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public OptionSlider()
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{
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RelativeSizeAxes = Axes.X;
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@ -22,6 +22,7 @@ namespace osu.Game.Overlays.Options.Sections.Audio
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{
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LabelText = "Audio Offset",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.AudioOffset)
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TooltipText = value => value.ToString(@"0ms")
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},
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new OsuButton
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{
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using System.Globalization;
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namespace osu.Game.Overlays.Options.Sections.Gameplay
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{
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@ -20,12 +21,14 @@ namespace osu.Game.Overlays.Options.Sections.Gameplay
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new OptionSlider<double>
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{
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LabelText = "Display beatmaps from",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMinimum)
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMinimum),
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TooltipText = value => value.ToString(@"0.## stars", CultureInfo.InvariantCulture)
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},
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new OptionSlider<double>
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{
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LabelText = "up to",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMaximum)
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMaximum),
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TooltipText = value => value.ToString(@"0.## stars", CultureInfo.InvariantCulture)
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},
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};
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -22,6 +23,7 @@ namespace osu.Game.Overlays.Options.Sections.Input
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{
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LabelText = "Sensitivity",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.MouseSpeed),
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TooltipText = value => value.ToString(@"0.##x", CultureInfo.InvariantCulture)
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},
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new OsuCheckbox
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{
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@ -8,6 +8,7 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using System.Globalization;
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namespace osu.Game.Overlays.Options.Sections
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{
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@ -62,12 +63,14 @@ namespace osu.Game.Overlays.Options.Sections
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new OptionSlider<double>
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{
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LabelText = "Menu cursor size",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.MenuCursorSize)
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.MenuCursorSize),
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TooltipText = value => value.ToString(@"0.##x", CultureInfo.InvariantCulture)
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},
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new OptionSlider<double>
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{
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LabelText = "Gameplay cursor size",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.GameplayCursorSize)
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.GameplayCursorSize),
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TooltipText = value => value.ToString(@"0.##x", CultureInfo.InvariantCulture)
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},
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new OsuCheckbox
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{
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